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Old March 7th, 2010, 03:21 PM
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BigDaddy BigDaddy is offline
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Default Re: Kingdom of Angmar - Version 0.51 available

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Originally Posted by rdonj View Post
Sorry, I'm still pretty sick and kind of gave a price without really thinking it through. However while it is true that snaga are not that amazing, they also aren't completely terrible either. Using the price of imps as per the summon imp spell does not really work. All combat summons are much cheaper than summon spells that permanently give you units. It's just not a fair comparison. If you want to look at the cost of imps, you have to look at horde from hell or infernal forces. Horde from hell summons a devil (at 3 slaves, which is crazy cheap) and a bunch of imps, at 44 slaves for 25 units. That's a bit over 1 slave per imp. Anyway, going with a 2:1 ratio sounds reasonable.
You can consider part of the cost of HFH as a premium, however, because it is a raiding spell. If/when they win, they can be flown out of the province the next turn, or used again... etc. You can cast it on anywhere.
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Old March 7th, 2010, 06:24 PM

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Default Re: Kingdom of Angmar - Version 0.51 available

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Originally Posted by BigDaddy View Post
Quote:
Originally Posted by rdonj View Post
Sorry, I'm still pretty sick and kind of gave a price without really thinking it through. However while it is true that snaga are not that amazing, they also aren't completely terrible either. Using the price of imps as per the summon imp spell does not really work. All combat summons are much cheaper than summon spells that permanently give you units. It's just not a fair comparison. If you want to look at the cost of imps, you have to look at horde from hell or infernal forces. Horde from hell summons a devil (at 3 slaves, which is crazy cheap) and a bunch of imps, at 44 slaves for 25 units. That's a bit over 1 slave per imp. Anyway, going with a 2:1 ratio sounds reasonable.
You can consider part of the cost of HFH as a premium, however, because it is a raiding spell. If/when they win, they can be flown out of the province the next turn, or used again... etc. You can cast it on anywhere.
That is most certainly true, yes. It is probable that horde from hell has a built in transport fee to go with it, probably between 5 and 10 gems worth, imo. I thought about mentioning this, but since the imps would still be over 1 slave per imp and under 2, I didn't figure it changed the math enough to mention.



The barrow wight cost looks fine for now, they're probably more or less equivalent to shura at present with added vulnerability to magic duel making it kind of painful to equip them.
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