Re: new concept for MP
while Niefel at least has a somewhat cost effective hunter in the Skratti(especially the B3 ones), it's still a lot more expensive than 3 small H1 Mictlan/Lanka sacred hunters. Van and Hel pretty much have the Vanjarls, which are very not cost efficient when you're looking at blood hunting alone. yes it does fit into their strategies as a whole, as seen in Baalz's Helheim guide for example, but compare unit to unit you'll see the huge difference.
Abysia, while could be considered as a somewhat blood nation, only has capital mages with Blood access, and neither of them are sacred, so less cost efficient, and much tougher to maintain in the long run. C'tis doesn't have native access to blood at all, they do have access to Lamia Queens which can get them into blood, but that's no different than many other non blood nations...
Septimius, the whole Fire+Blood vs Water+Air looks good on paper, however I don't see it happening for the Cold side. Caelum fits perfectly, but what about the rest...? Helheim is more of a death nation than an air nation, and partial blood. Vanheim is more of an air nation, sure, but again partial blood. Niefel is ugh... water+death if I had to put them anywhere and ignore their blood element. it seems that not enough nations are really focused on air magic, and some of those that are, Fomoria for example, don't fit the cold theme at all.
also, since blood magic is so powerful having it as a theme for 1 team and not for the other just cries imbalance in my opinion. Mictlan and Lanka are considered as super powers in EA because of their ridiculous blood access and summons. Sauromatia is also an EA powerhouse because of its versatility. blood gives it a lot of this versatility, as the place to go to once you've exhausted the Androphag Archers route.
another thing that goes against the non blood nations in this case is that the other main alternative to blood would be death. death summons are mostly undeads, which are cold immune but very vulnerable to fire, especially the "holy fire" types that does double/triple damage to undeads such as the Holy Scourge, Flambeau, etc. so the Heat team has a monopoly for blood magic and the perfect counters for the undead, what else does the Cold team have in their arsenal?
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