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March 10th, 2010, 02:58 PM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
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Re: List with all the events
Quote:
Originally Posted by Gandalf Parker
No access to Seduction, Charm spell, Hellbind Heart spell? Or even assassination?
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What about Winged Monkeys? Are they able to lift size 4, non-mage commanders?
And is there actually a Seduction spell in the game? I don't see it listed in the manual.
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March 10th, 2010, 03:14 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: List with all the events
seduction isn't a spell, its an ability of some commanders. Succubi, some satyrs, some bogus units have the abilities.
Some demons have an equivalent ability, with a different name.
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March 10th, 2010, 03:16 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: List with all the events
Seduction is a commander action. Commanders who can (Oreliads iirc) have an icon with a naked woman.
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March 10th, 2010, 03:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: List with all the events
Sorry if that was unclear.
And winged monkeys can work I guess against the non-mages.
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March 10th, 2010, 03:18 PM
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BANNED USER
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Re: List with all the events
However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
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March 10th, 2010, 03:22 PM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
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Re: List with all the events
Quote:
Originally Posted by chrispedersen
However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
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Why's that? Can't I use Winged Monkeys to pluck individually the non-mage heroes back to a province where my army would be waiting, and then send the army in to mop up the mages?
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March 10th, 2010, 03:28 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: List with all the events
Do mean Earth Attack (sends an earth elemental) or the air spell that transports units?
The first one is actually quite good imo, the latter could be a very nice niche spell if it wasn't so limited. I.e. if you set up your empire right you can often find a province from which you can carry an enemy thug into another nations territory or underwater. But it doesn't work on the things were this would be really nice (tartarians or angels).
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