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Old March 14th, 2010, 01:55 AM
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Default Re: questions about modding a spell

Ragnarok-X
Quote:
spawns a werewolf leader and a bunch of wolfs in a foreign province
Easily done, this can be reproduced by a farsummon (wolves) with a commander farsummon nextspell (werewolf).

Quote:
more wolfs if the province is a forest
This effect can't be copied right now - I tried before. You could alter the spell itself with #selectspell, though.

Quote:
I would like to make something similar and/or alter the spell. What i really like would to see the actual spellentry, how would i go about seeing how this spell actually works inside a .dm file?
Have you tried the spell list db?
http://forum.shrapnelgames.com/showthread.php?t=43000

Burnsaber pointed me to it, and it's been a *great* help!

Quote:
Would it be possible to alter the spell to have spawn more than one werewolf leader ? Would it be possible to make it spawn normal werewolves among the stock wolves ?
Yes and yes. This would actually require at least 2-3 different linked (by nextspell) spell entries though.

Quote:
Is there some kind of list where each spells actual .dm content is visible ?
The closest thing, that I know of, is the spell list db. Another method is looking at the user-created spells in community mods. Although, all of my original spells were made purely from scratch using the modding.pdf - so that's perfectly viable too, just not as expansive. I think the cleanest method is making spells from scratch using the spell list db as a reference.
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Last edited by kennydicke; March 14th, 2010 at 02:05 AM..
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