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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 14th, 2010, 09:46 AM
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Default Re: questions about modding a spell

Wondering about pathlevel in the chained spell. Are the magic requirements even checked ? Could you in theory create one spell with a base effect at lvl 1, add 9 more chains, each with one level higher requirements and make a "true" self-scaling spell ?

i.e. call of the wild lvl 1 calls 10 wolfs. tier 2 to 9 (all new spells chaining into each other down the road) add 5 wolfs each, but require nature 2 - 10. Would the game check the caster lvl for exact effect or would it run all 10 spells anyway ?
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