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  #11  
Old March 15th, 2010, 09:53 AM
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Gregstrom Gregstrom is offline
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Default Re: Lunar Sea - a second bout of modness

Spell limit should be fine - Unsanity had a bunch more spells in mods than Lunar Sea does. Other conflicts will exist, but I expect I'll be using a mod combiner script to help resolve that.
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  #12  
Old March 15th, 2010, 10:24 AM
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Default Re: Lunar Sea - a second bout of modness

PS: Euarchus - your account is pretty new and doesn't appear to have PMs enabled. Could you make sure they are turned on? PMs are one of the main avenues of diplomacy in MP games, and you'll probably benefit from being able to receive them.
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  #13  
Old March 15th, 2010, 11:29 AM

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Default Re: Lunar Sea - a second bout of modness

I'd like to join this game, adding Tir na n'Og to the nations list.
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  #14  
Old March 15th, 2010, 11:55 AM
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Default Re: Lunar Sea - a second bout of modness

Ooh, a hint of sadism
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  #15  
Old March 15th, 2010, 12:05 PM

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Default Re: Lunar Sea - a second bout of modness

I actually thought about adding some giant nation. I chose TNN because I played them recently. Oh wait, I'm still playing them, I'm not dead yet.

Hmm, I thought about adding R'lyeh too
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  #16  
Old March 15th, 2010, 01:45 PM

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Default Re: Lunar Sea - a second bout of modness

Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
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  #17  
Old March 15th, 2010, 08:57 PM

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Default Re: Lunar Sea - a second bout of modness

Quote:
Originally Posted by Euarchus View Post
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
Gregstrom asked me to roll the mod. Here it is and since it's so simple I don't expect there to be any problems but I have not tested it much. You do not need to download any of the mods as they are all included in this one. You do have to disable ALL other mods when using this one.

Contains:
Code:
Nations: 0
Monsters: 166
Magic Sites: 172
Weapons: 64
Armor: 30
Spells: 97
TGAs: 172
Attached Files
File Type: zip lunarsea.zip (684.2 KB, 133 views)
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  #18  
Old March 15th, 2010, 11:36 PM

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Default Re: Lunar Sea - a second bout of modness

I'll sign up if you don't mind having a noob playing with you (this will be my second mp game). I'll add Lanka to the nation list
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  #19  
Old March 16th, 2010, 12:22 AM
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Default Re: Lunar Sea - a second bout of modness

Lanka? A powerhouse enters the nation mix... That'll make things interesting.
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  #20  
Old March 16th, 2010, 12:51 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Lunar Sea - a second bout of modness

Hmmm. I'm in. Let's throw Yomi into the pot.
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