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March 15th, 2010, 09:53 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Spell limit should be fine - Unsanity had a bunch more spells in mods than Lunar Sea does. Other conflicts will exist, but I expect I'll be using a mod combiner script to help resolve that.
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March 15th, 2010, 10:24 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
PS: Euarchus - your account is pretty new and doesn't appear to have PMs enabled. Could you make sure they are turned on? PMs are one of the main avenues of diplomacy in MP games, and you'll probably benefit from being able to receive them.
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March 15th, 2010, 11:29 AM
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Corporal
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Join Date: Jul 2008
Location: Bordeaux, France
Posts: 92
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Lunar Sea - a second bout of modness
I'd like to join this game, adding Tir na n'Og to the nations list.
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March 15th, 2010, 11:55 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Ooh, a hint of sadism 
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March 15th, 2010, 12:05 PM
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Corporal
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Join Date: Jul 2008
Location: Bordeaux, France
Posts: 92
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Lunar Sea - a second bout of modness
I actually thought about adding some giant nation. I chose TNN because I played them recently. Oh wait, I'm still playing them, I'm not dead yet.
Hmm, I thought about adding R'lyeh too 
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March 15th, 2010, 01:45 PM
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Private
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Join Date: Jan 2010
Posts: 32
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Lunar Sea - a second bout of modness
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
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March 15th, 2010, 08:57 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Lunar Sea - a second bout of modness
Quote:
Originally Posted by Euarchus
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
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Gregstrom asked me to roll the mod. Here it is and since it's so simple I don't expect there to be any problems but I have not tested it much. You do not need to download any of the mods as they are all included in this one. You do have to disable ALL other mods when using this one.
Contains:
Code:
Nations: 0
Monsters: 166
Magic Sites: 172
Weapons: 64
Armor: 30
Spells: 97
TGAs: 172
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March 15th, 2010, 11:36 PM
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Private
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Join Date: Feb 2010
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Lunar Sea - a second bout of modness
I'll sign up if you don't mind having a noob playing with you (this will be my second mp game). I'll add Lanka to the nation list
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March 16th, 2010, 12:22 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness
Lanka? A powerhouse enters the nation mix... That'll make things interesting.
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March 16th, 2010, 12:51 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Lunar Sea - a second bout of modness
Hmmm. I'm in. Let's throw Yomi into the pot.
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