.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old March 19th, 2010, 06:05 AM

MarcoPolo MarcoPolo is offline
Private
 
Join Date: Feb 2010
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
MarcoPolo is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

I agree its insane to run a game like CIV IV as a multiplayer as is. Its just crazy having to wait for the other person to resolve his turns within a given time limit. Real time is the way to go, you could have a continual and steady push for resource gathering and economic advancement while still having a wholly satisfying 4X space game unravel in exciting and very unique ways.

Having a chess system per turn approach is unworkable in multiplayer because it ties up everyones time and makes for drawn out boring scenarios that drag on forever. You can still employ a Sins of a Solar Empire style way of resource gathering and planet hunting while still resolving battles in an intelligent way that may still be turnbased for those hardcore TBS fans.

But multiplayer games of this nature almost always lose audiences than secure more when the multiplayer system is poorly thought out and laboriously tedious. People want to be engaged in the atmosphere of the game 100% of the time and not just when their turn starts.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.