Re: Problem with Research Points?
I tried Nyx's suggestion. Once it got to the point that my research points were being restricted, if I scrapped enough facilities to bring my total research point generation (including trade) below 50,000, it gave me the correct number on the next turn. I had to scrap a lot of facilities, though.
I had already been constantly building research facilities. My production had jumped from about 70,000 to over 94,000 before I noticed that it wasn't doing any good. I had been working on a multi-turn project, so hadn't actually checked the research screen in a while.
It does seem weird, though, as I had been able to generate over 70K research points before the (probable) bug kicked in and set me back to 50K. I tried another experiment, and went back to my Last good saved game. I set up all of my colonies with room to build research facilities. I got up to generating over 164K points (plus trade) with no problems before the game ended, so I don't think the problem is created by absolute point totals. Based on some of the things I had been doing when it failed, maybe one of these things caused it:
1) Completing several research projects on the same turn;
2) Colonizing a planet with ruins, but obtaining the same tech being researched or just completed - I remember colonizing a couple of specials during that time but receiving nothing;
3) Having rioting on a planet which produces research
In any event, I eventually finished the game despite the problem, and don't think I'll have the time to go back and explore these possibilities. Hopefully the before-and-after saved games that I sent to MM will be of some use. I also sent them a pointer to this discussion.
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