|
|
|
 |

March 25th, 2010, 06:23 AM
|
Corporal
|
|
Join Date: Jan 2010
Location: France
Posts: 174
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Rattlehead - MA Newbie game (running)
See you out there, very soon
Sorry for have been a so weak ally
|

March 25th, 2010, 08:24 AM
|
Corporal
|
|
Join Date: Nov 2008
Location: France
Posts: 99
Thanks: 7
Thanked 1 Time in 1 Post
|
|
Re: Rattlehead - MA Newbie game (running)
@Cicero : Having received no answer here or to my PMs, I assume the war with Arco is starting/continuing after all?
If you would like to "postpone" the end of our NAP or something like that, please post here or send me a PM, I won't do my turn until a few hours from now...
|

March 25th, 2010, 02:28 PM
|
Corporal
|
|
Join Date: Jan 2010
Location: France
Posts: 174
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Rattlehead - MA Newbie game (running)
Hello,
I have two problems I cannot get and it strucks me a little :
Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).
The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?
Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent 
|

March 25th, 2010, 02:50 PM
|
First Lieutenant
|
|
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
|
|
Re: Rattlehead - MA Newbie game (running)
Quote:
Originally Posted by Num
Hello,
I have two problems I cannot get and it strucks me a little :
Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).
|
spells like Darkness and Foul Vapors have a gem cost. this cost is to be payed inside the battle itself, with gems on the pretender(not your laboratory), so the most likely cause for your mages to not cast them is that you didn't give your mages the required gems.
Quote:
The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?
Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent
|
movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
|
The Following User Says Thank You to 13lackGu4rd For This Useful Post:
|
|

March 25th, 2010, 03:27 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Rattlehead - MA Newbie game (running)
If the enemy is too weak, the AI won't cast gem-cost spells. That's to stop your 100-gem Darkness+Foul Vapors+Flaming Arrows+Howl+Gaia's Blessing+Fire Storm scripted barrage from going off when your enemy sends in 1 scout set to retreat. It also means that sometimes your scripting screws up against slightly more threatening foes.
|
The Following User Says Thank You to Belac For This Useful Post:
|
|

March 25th, 2010, 03:58 PM
|
Corporal
|
|
Join Date: Jan 2010
Location: France
Posts: 174
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Rattlehead - MA Newbie game (running)
Quote:
If the enemy is too weak, the AI won't cast gem-cost spells
|
Thak you "Talleyrand" Belac
Quote:
movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
|
And thank you too C'ti comrade 
|

March 26th, 2010, 08:21 PM
|
Private
|
|
Join Date: Jan 2010
Location: Yelm WA U.S.A.
Posts: 23
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Rattlehead - MA Newbie game (running)
Alright Everyone, I have to say this was a good game. To Num, I congratulate you on your victory.
To every one, you can expect me to go AI sometime in the near future, and thanks for the great time 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|