.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 25th, 2010, 01:18 PM

Alpine Joe Alpine Joe is offline
Sergeant
 
Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
Alpine Joe is on a distinguished road
Default Re: EA Arco - uncle moneybags

Quote:
Originally Posted by Baalz View Post
Oh yeah, I love me some forge lord. I find when I play one though at a certain point its hard to justify using him for anything other than forging rings of wizardry (for 17S I think?) and crystal shields, which makes the opportunity cost of sticking other paths on him high. For dropping big combat spells crystal shields are often better than elemental staffs for you (cheaper, leaves a hand free). Even once you've got a good stock of RoW yourself you can usually trade them for a massive profit - even alchemizing. Just my experience using the forge lord...I have a hard time really leveraging extra paths.

Oooh, I've also been burned too often to take strong death + strong misfortune. Completely unscientific and antectdotal, but it seems like in my testing d3/m3 cripples you in year one around 25% of the time. D2/M2 is probably not that far off.

I should clarify that the D in this case represents Drain. I have also had tragic experiences with death (3 half-pop plague events on turns 2,3, and 5 in my cap, with luck 3! in mists of time) and pretty much never take it anymore, especially not with misfortune. Also with mystics being such a good recruit-anywhere, I wouldn't want to tank the income hit from death. Drain is okay with arco as you still have good research and can set up a neutral research province.

Air on the FL is optional of course, but lets him cast air shield early (vital for soloing early indies), and is also really useful for affording the multiple staves of storms I find i need all over the place in the endgame.

SoEM also let you get access to any elemental ritual. Even with RoW and earth boots, you still need SoEM to cast earth attack, for example, a ritual I am probably too addicted too. Also the gem gen globals which you can opportunistically grab. Lastly, A/F combo lets you forge the magic lamp, and the Djinn is great to have access to as Arco (this is just personal preference, I love the Djinn!)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.