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Old March 27th, 2010, 09:04 AM

jars_u jars_u is offline
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Default Re: Planets and Resources

I think in order to avoid being bogged down in any single aspect of a 4X game certain liberties will have to be taken to make the game fun. In that respect I actually like the SE4/5 model of only having a very small handful of resources to worry about - this is another aspect that can be "borrowed" from most RTS games that I think can work well in a turn based 4X game.
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Old March 27th, 2010, 11:20 AM
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Xrati Xrati is offline
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Default Re: Planets and Resources

In a game aspect, there are probably millions of asteroid fields, small planets and other entities. Strategically, they are unimportant and only important planets and places are brought into the game.

For every space station built, there is a great increase in trading and economic activity that occurs in the area of the station. Same with planets and some larger operations. It is not the case of some far off mining outpost! Positions of interest are brought into play for game mechanics.
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