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Weird use of gems in battle? - .com.unity Forums
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Old March 28th, 2010, 05:58 AM
Squirrelloid Squirrelloid is offline
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Default Re: Weird use of gems in battle?

ok, first of all you're calculating fatigue wrong. Its not halved for every 1 over, its 1/(n+1), where n is Path-Path_required

So 8-5 = 3 -> 1/(3+1) = 1/4 cost = 25 fatigue per casting +spellcasting encumbrance.

Only one gem can be used to increase path level (and thus level dependent effects), so i might expect an extra gem to be used per cast, making that 1/(4+1) = 1/5 cost = 20 fatigue + spellcasting encumbrance per cast, and effective F9.

Additional gems can be used to reduce fatigue cost, but since the next gem only saves 4 fatigue, I can't imagine she'd use it.

How the heck did she get to 42 fatigue before casting anyway? But if she used 3 gems that's 16 fatigue + spellcasting encumbrance to go from 42->70, so she must have a whopping *12* spellcasting encumbrance (ow!).

So, i don't know what's up with gem use necessarily, but I do know you should reduce your spellcasting encumbrance somehow - 12 is crazy town.

Last edited by Squirrelloid; March 28th, 2010 at 06:28 AM..
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