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  #61  
Old March 28th, 2010, 06:04 PM
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Yskonyn Yskonyn is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

Quote:
Originally Posted by Dark Kitty View Post
I for one wouldn't mind starting on friday. It would give everyone time to work on their strategies, pretenders, etc... get the changes in CBM for those who never played it. Not to mention it could be frustating for Yskonyn having his start not done the way he wanted it.

Plus it would mean we can do the first few turns during the week-end and not wait 24 hours each time to recruit 15 guys and a mage.
If the others would feel the same, then sure! It would solve a lot of problems, right there. I also know, however, that people do not like to wait and tend to drop out of a game when things are slowed down.

We are playing with new people, though, so the extra time available to think about a pretender and strategy for your nation might be a welcome oppertunity.

You can all make your wish known here.
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  #62  
Old March 28th, 2010, 06:07 PM

rdonj rdonj is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

Actually it's not really necessary to delete WH 1.8, it just needs to not be enabled in your preferences. If I had to delete a mod every time I wanted to play CBM... ouch. You just need to never enable WH 1.8 and CBM at the same time.
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  #63  
Old March 28th, 2010, 06:23 PM
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Default Re: EA Oceans of Land - (Noob game) [full]

Yes but there might be one problem: CBM installs a folder called Worthy Heroes as well and it overwrites the seperate WH install. Some people have said CBM 1.6 comes with a WH older than 1.8?
If that's not true then indeed. No need to delete WH.
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  #64  
Old March 28th, 2010, 06:44 PM

earcaraxe earcaraxe is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

i guesss i managed to turn my PMing on.
and btw: thanks for creating this!
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  #65  
Old March 28th, 2010, 07:05 PM

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Default Re: EA Oceans of Land - (Noob game) [full]

I have turned PM on. I thanked you in post #61 Yskonyn, cheers for setting this game up.

I'm all for starting ASAP, but am happy to have more time to plot your downfalls . I like the feedback about CBM, I thought Vanilla better because its easy to find all the info about it on the wiki, eg what Construction 4 allows you to forge. Does anyone know if this info for CBM 1.6 is around?
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  #66  
Old March 28th, 2010, 07:13 PM
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Default Re: EA Oceans of Land - (Noob game) [full]

There is a post in the Forum called 'Naps", A number of vetern players give examples of Naps and different results, I reccomend you read it...it could make or break your game, AND reputation in the game.

Following is MY post in that discussion

Wow.....Nap's, it seems like it comes up every now and then and after that we get a bunch of angry players.

I will give you some options and then what I do personally.

1. MAKING A NAP.... Some people (like myself)think it is best to 'register' a nap in the forum. Something very simple (Arco and Ulm agree to a 3 turn nap)clear up to a three paragraph document where they (I actually have seen one of these)spell everything out agreement.

Others think it wise NOT to list it as it may give away where you are (if Arco has a Nap with Ulm and you know where Ulm is...then you can approximate where Arco is). As well as being able to ask for Arco's help if you want to break the Nap with Ulm.

Canceling a Nap...

All the options in the above posts are 'Correct' as there is no absolute right or wrong.

I always cancel a Nap in the forum but I don't always notify the person by PM. Some cancel by PM but do not put it in the forum.

Let me explain the 2 differences...

1. Cancel in the Forum..if you cancel it in the forum it is there for all to see, I feel that you should run by the forum everyday to see what is going on, extensions, wars, etc (a lot of good info). I also feel it is not my fault if you DON'T read the forum and all of a sudden you are attacked.

However, if you post in the forum, the others may see an opportunity to wait a few turns and pile on, Guess the choice is yours.

There is ALWAYS a question of what '3 turns' is and they can be crucial. You read the example's in earlier posts, now let me give you one some of the older guys have used before, (and it makes perfect sense...but it is REALLY a LOT different).

Announcement in forum...

"Arco breaks nap with Ulm turn 21 hostilities may begin on turn 23." Think about that for a moment, if it is before the turn hosts then 21 is turn 1 and 23 is turn 3. Some have different feelings of what 3 turns are and when you can attack...but if they spell it out in the forum and there is no rebuttal...then on turn 23, they fire away, 1 turn earlier than others may feel is right (AND catch you unaware).

Not saying it is right, but it iS right there in the forum for you to dispute.

I think everyone will agree that ANY troop of any kind (Skeptic, Stealth Troops, even an Arco Oreo that can cause damage to a nation can NOT go thru the nation without permission and CERTAINLY not have Stealth armies in position INSIDE the borders of your foe when the nap expires.

I saw a mention of 'official' nap breakers (Arcane Nexus, Burden of time, Utter dark, etc (and there are more)....

But let me pose a question (this is actually happening in a game on here (starting of end game)right now.

There are about 6 nations left, 4 are very strong and vying for position and short treaty type agreements. 1 almost dead and ONE that is right in the middle and has no army to speak of or any deterrent at all, EXCEPT..he IS in the middle and separates the potential warring factions (kind of like Switzerland in WWII).

He cast Arcane Nexus and there was an uproar, but he asked this simple question...."Would you rather I had it with enough gems that it cant be over written or dispelled, Or would you guys rather one of the other nations have it (of course he promised not to give, loan to or help a faction in any way).

I suppose if he was attacked he could wreck the game by casting some pretty nasty spells (I think they call this the 'Doomsday Defence). But he couldn't win it anyway.

So before you lock in what a Nap is or isn't in your mind...what the conditions are or start declaring war brcause someone cast something...think about what works for you.

I personally have a reputation that I will NEVER stab anyone in the back, Makes it pretty easy for me in early game and midgame. Some will stab you in a heart beat or just take a Nap so you quit preparing to attack them while they start preparing to attack you...

So make your decisions based on your play style and how YOU want to play the game...just remember, although they say it stays inside the game, people remember when they play with you agian.

Hope this helps some of you, MY way isn't the best way...it it just one way
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  #67  
Old March 28th, 2010, 07:24 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

yeah NAPs are a very complicated issue, especially when it comes to stealthy units(somewhat avoided under these settings but not entirely), say scouts, black servants, etc. for example, if you have some black servants equipped as thugs, you send them deep inside your NAPed neighbor, than at some point you tell him you cancel the NAP, than after 3 turns you attack with the stealthy units you sent deep into his territories. would that be called a violation of the NAP if he never caught your forces before hand(patrols, PD, etc)? what can be done in this case? personally I think that in this case it isn't cheating unless you get caught, and if you do than well, the NAP ends anyway...
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  #68  
Old March 28th, 2010, 07:50 PM

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Default Re: EA Oceans of Land - (Noob game) [full]

I would be happy to start on Friday. I don't have a clue how to set up Caelum, especially expansion. Also, is independent strength 5?
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  #69  
Old March 28th, 2010, 07:54 PM

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Default Re: EA Oceans of Land - (Noob game) [full]

Quote:
Originally Posted by Yskonyn View Post
Yes but there might be one problem: CBM installs a folder called Worthy Heroes as well and it overwrites the seperate WH install. Some people have said CBM 1.6 comes with a WH older than 1.8?
If that's not true then indeed. No need to delete WH.
I'm pretty sure worthy heroes is more out of date than cbm is, and cbm is using all the WH heroes. But, if you are worried about it, there's an easy fix. Just attempt to copy all WH images into the WH folder that comes with cbm. Then delete the WH image folder, and use the one from cbm. This will not cause any problems ad will ensure than you have all the images from both mods.
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  #70  
Old March 28th, 2010, 08:33 PM
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Default Re: EA Oceans of Land - (Noob game) [full]

Scouts are non combatants, and as such are no problem or danger.

A black servant, Skeptic or anything with a stone idol etc IS doing damage anyway and if caught (and there ARE ways to catch them...I will let you guys work on that between now and Friday as your homework assignment)I would say you are free to attack right away.

You are best to ask permission or announce that you are running a (whatever) thru their territory and will do no damage or linger.

Again, personal opinion but this ISN'T the NFL. Where there is holding on every play and it is only holding if you get caught.

If you have a NAP then someone is putting their trust in you...Break that trust and be prepared to be bombarded with spells, stealth units and sneak attacks every time they play you.

It is supposed to stay in the game, but I have never seen someone just say "Good Game and GREAT backstabbing" to a person (unless the game is based on it in the description).

I know people who actually keep a list of Honorable and dishonorable players and in other games have their allies target them also OR won't play in a game with you. If you don't care, then more power to you. But if you DO value your reputation, then I suggest you take pains to protect it.

Again, just an opinion.
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