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Old March 29th, 2010, 05:53 PM
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Default Re: Modding tips and tricks

Burnsaber
Quote:
However, it seems that the transformation spell does not accept damage values over 1000, perhaps because the spell then adds caster level for damage? Giving values over 2000 seems to result in monsters with monster ID under 1000.
Ah, I was was having the same problem with a similar spell I was working on but I didn't put 2+2 together, thanks!

Sombre
Quote:
Would also make sense to overwrite monster IDs used exclusively in other eras, if needed.
Is there an easy way to find out these era-exclusive monsters?
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