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March 30th, 2010, 10:20 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Welcome Star Legacy Development Group!
Hey jars, what were some of the things you really liked about X-Com?
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March 30th, 2010, 11:09 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Welcome Star Legacy Development Group!
Chaos Concepts released a version a few years ago. UFO Extra-Terrestrial. They are now working on a UFO-ET 2.
I don't know about Jars, but things I liked about X-Com were:
-LOS/Fog of War was really well done.
-Jumping off roofs (LOS) to avoid getting killed by aliens.
-Lightness/darkness vision modifiers.
-Multiple positions for your soldiers.
-Enough maps/ships to keep the game interesting.
Many more. Overall it was a well developed game. 
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March 30th, 2010, 05:40 PM
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Corporal
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Join Date: May 2006
Posts: 121
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Re: Welcome Star Legacy Development Group!
-destructible buildings/terrain
There hasn't been a second X-com, but it has inspired a ton of spiritual successors, even good ones.
UFO:A games have been the most polished and likely biggest budget of the pack. I love them, but a lot of people don't. The pausable real-time combat throws a lot of people off, but with the right settings it essentially plays the same. The setting is different too, as you play a group of humanity rising from an an apocalyptic attack. Good game all-around, though.
For multiplayer, there are two games that essentially take the artwork and mechanics straight out of the original. The first is UFO2000, and the second... I don't recall the name of. Something like UFO: The Two Forces. These two feel like the original mainly because they ARE in every respect that matters. Multiplayer only, though.
UFO:ET, while I wanted to love it, hit the mark for me. The game felt clunky (and not in the way I had grown used to running X-Com on a modern machine), the levels weren't terribly engaging though attacking alien bases were hectic and dangerous enough to be a fun challenge... I don't regret buying it, exactly, but I haven't had it installed in a long time either.
UFO:AI is another game that plays a little closer to the originals, but with updated graphics and reworked weaponry. It's open-source and dependent on contributors, but is very active and puts out significant updates every month.
But.... yeah, about that Star Legacy...
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March 31st, 2010, 11:14 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Thanked 18 Times in 12 Posts
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Re: Welcome Star Legacy Development Group!
Another one:
X-Force: Fight For Destiny
Tried it out some time ago, and it looked quite promising. According to the forum, they're nearing v1.0 release ...
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April 1st, 2010, 10:34 PM
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Sergeant
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Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
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Re: Welcome Star Legacy Development Group!
From what I best remember about playing X-Com
* RPG aspect of seeing your soldiers advance in skill as well as being able to customize their equipment by mission/preference
* destructible terrain and environment
* suspense/atmosphere created in a lot of the missions by things like environment (still remember loving to set things on fire to light up the night)
* always liked the tactical battles best and really thought of that as the meat of the game but the other components - base building/research/world map were meaningful without being cumbersome
* turn based - more thinking or at least planning and less button clicking (I enjoy a good RTS but that is a very different game and think "hybrid" systems are dangerous (aka bad).
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April 2nd, 2010, 03:43 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: Welcome Star Legacy Development Group!
Threadjackers! 
Makes me think about some good nightshifts X-Com though...
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April 3rd, 2010, 10:22 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
OK, Off Topic Thread started! 
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