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  #1  
Old March 30th, 2010, 05:21 PM

Redeyes Redeyes is offline
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Default Re: call the winds

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Originally Posted by Mysterio View Post
Is the bold portion true only for the turn in which the PD is destroyed, or for all turns following the PD's destruction while the province remains independant?
Unless it gets an event where an independet army shows up (like a barbarian attack, or something nastier).


My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
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Old March 30th, 2010, 05:47 PM

Psycho Psycho is offline
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Default Re: call the winds

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Originally Posted by Redeyes View Post
My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
Except this part which is false:

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Originally Posted by Redeyes View Post
Actually, the special monsters attack always happens before the one from rituals with units you permanently control - this includes teleport spells.
It is randomly decided (by unit id) which happens first - the special monsters attack or the regular remote summon/ teleport attack.
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