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  #1  
Old April 2nd, 2010, 04:43 PM

Sombre Sombre is offline
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Default Re: Dragon Master !

I think it would be balanced and interesting if dragon master was removed entirely and the drake spells were just balanced normally.

There's a similar problem with reanimation - it's a terrible spell at anywhere near vanilla costs, but unfortunately it's way too good for giant nations who get giant longdead if you make it super cheap.

And same thing with corpse man and vine ogres too.
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Old April 2nd, 2010, 05:06 PM

Belac Belac is offline
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Default Re: Dragon Master !

In vanilla, Dragon Master is level 8, which is way too high. OTOH, it kind of makes sense--in early game, 1 high-HP fire-spitting creature is fairly powerful, so when Conj-3 has just been researched having large numbers of fire drakes would be problematic. But by the time Ench-8 is researched, 1 fire drake is fairly useless, so this gives you a way to make the spell useful again by letting you mass them.

I'd favor moving Dragon Master to Ench-5 or 6, or creating a set of Summon Drake/Wyvern Horde spells which are Conj-6 and require Nature 1 as well as the original elemental path.
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Old April 2nd, 2010, 05:59 PM
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NTJedi NTJedi is offline
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Default Re: Dragon Master !

Quote:
Originally Posted by Ragnarok-X View Post
So, here are my thoughts. Basicly every Drake / Wyvern summon spell is useless without having Dragon Master.
99% of the time this is correct. It's extra painful finding AI opponents which has summoned 15 cave drakes! It's like you must mod the game just so the AI opponents are not wasting gems.

Quote:
Originally Posted by Sombre View Post
I think it would be balanced and interesting if dragon master was removed entirely and the drake spells were just balanced normally.
I agree and this would also help the AI opponents which need some developer love.
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