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  #1  
Old December 31st, 2000, 02:46 AM

Joda Joda is offline
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Default Re: Ring and Sphereworlds

Speaking of ringworlds has anyone built a RW in 8-9 turns (not counting the construction time for the 11 space yard ships) without custom techs? I have , and here is how I did it:

1) Create a starbase design with one Master Computer component and say 3 colonization modules, lets call it SB1.

2) Start building 11 of those around a star, @ emergancy rate (200%). It will cost you 3 x 4000pts/turn and be completed in about 4 turns IIRC.

...4 turns later...

3) Create a new starbase design that is as close to 50% more expensive than the SB1 design, lets call it SB2. Now create another SB design that's 50% more expensive than SB2... continue to do this until you have SB? that costs 2/3 of a "Ringworld SB", lets call it SB10.

4) In the same turn; pick one of your SB1:s and uppgrade it to a SB2, then uppgrade it to a SB3 and so on, all the way upp to SB10. Uppgrade SB10 to a "Ringworld SB".
Do the same procedure with the remaning 10 SB1:s, but stop at the SB? that cost 2/3 of a "Hyper - Density SB"/"Planetary Gravity SB". Then uppgrade 5 of those to "Hyper - Density SB":s and 5 to "Planetary Gravity SB":s.

5) Click next turn.

...1 turn later...

6) All the components that you need to create a ringworld are in place! Create the RW!

IIRC, it takes another turn for the RW to appear, or am I mistaken? Who cares.

Theoretically you could construct a ringworld in X + 1 (or X + 2) turns, where X is the number of turns it takes to build the SB1:s. So in the example above it would take 5 to 6 turns.
In my case it took 8 or 9 turns because I had not build up my organics and radioactives industry enough, so I had to wait a few extra turns to uppgrade all of my SBs. Needless to say this procedure uses up A-L-O-T of resources, but I never said it would be cheap, just faster.
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Old December 31st, 2000, 03:25 AM

Kagetora Kagetora is offline
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Default Re: Ring and Sphereworlds

Yeah they are awesome all right but right before you get the ringworld tech you get the tech to change all the planets into your atmosphere which if you have any decent number of planets going would give you so much population that it wouldn't freaking matter anymore. Not to mention the increase in resources. I never said the ringworlds weren't good I just said they were impractical for a serious war and are really only good for show. They just show up too late in the game and cost far too much research and resources to be worth it.
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Old December 31st, 2000, 03:29 AM

Kagetora Kagetora is offline
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Default Re: Ring and Sphereworlds

How much anybody would care how many turns it took you can also be a formula. X+Y-1 Where X is how totally useless and impractical what you did was. Which in this case is near optimum. Where Y is the amount of over enthusiasm you showed for this useless and meaningless effort which was also extreme. Minus 1 is the amount your intelligence is below the sum in order for you to actually think it mattered enough to post it.
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Old December 31st, 2000, 05:54 AM
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LintMan LintMan is offline
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Default Re: Ring and Sphereworlds

What's your problem, Kagetora? Joda (politely) posted an interesting way to speed-build a ringworld, and you needlessly flame him for it?

Your other Posts (and everyone else's) in this thread are all nice discussion of the game. I don't see why any flames were called for here. Grow up.

Anyway, thanks, Joda - I thought it was an interesting and worthwhile post.
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Old December 31st, 2000, 08:50 AM

brettben brettben is offline
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Default Re: Ring and Sphereworlds

I'm now past 1600 turns on my first SE IV 1.19 game (continued after the tutorial). I own just two adjacent systems (which I have closed all access to), completed my research tree, and have built two sphereworlds. I'm in the process of completing facility construction on them, as well as building a huge fleet. I have no idea what size of map I'm playing in, but with the resources of these two sphereworlds at my disposal, I will be unstoppable once I reopen the warp points. It took me less than 60 turns to build one (that may seem like forever, put I like long term games). I love this game! (if they fix the resource check bug, I will love it even more)
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Old December 31st, 2000, 10:09 AM
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Default Re: Ring and Sphereworlds

quote:
Originally posted by Joda:
In my case it took 8 or 9 turns because I had not build up my organics and radioactives industry enough, so I had to wait a few extra turns to uppgrade all of my SBs. Needless to say this procedure uses up A-L-O-T of resources, but I never said it would be cheap, just faster.



Good comments.. cheesy, but good despite kagetora's harsh attitude. I was working on a similar idea, but I try to plan everything arround a simultanious turn game, where this wont work. you end up adding an extra turn for every upgrade step you have to do, so it is only practical to do one or two upgrade steps (which in turn means a more expensive initial SB design, i was thinking of using stellar manipulation components to up the cost). the good thing is, you can emergency build the heck out of the first design, because even if your construction ships are stuck in slow build for the upgrade turns, it does not delay the construction time.

alright, its cheesy and abusive. no i dont do things like that in multiplayer, no i dont cheat all the time, yes i like a challenge. flame me with that planetary napalm, my speed built RWs give me enough surplus population that I dont have to care..
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Old December 31st, 2000, 12:55 PM

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Default Re: Ring and Sphereworlds

To Nyx: Your old strategy of blowing up non-huge worlds and remaking them as huge no longer works. The planet generator in 1.19 (and the earlier 1.11 Versions) generates planet sizes based on the asteroid field's size it is constructed from. Hence a small asteroid field will only create a small world.

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