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Old April 9th, 2010, 06:56 AM

Sombre Sombre is offline
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Default Re: Abyssia Infantry Conundrum

Yes, you have different units :]

You've pretty much already spotted the differences, you just need to think them through a bit.

Shields - These are tower shields which have excellent parry ratings. This makes the infantry almost immune to missile weapons, because any missile which is parried does nothing. Now if you're talking slings and shortbows, they don't matter so much, because they're unlikely to deal much damage through the armour of Abysian infantry anyway. But against javelins or more powerful missile weapons, this is the major point of shields. Shields can also parry melee attacks and help the abysian stay alive. But a word of warning - since they cause extra enc, they can also get the infantry fatigued out faster and make them vulnerable to melee attacks getting critical hits which bypass prot. If you were facing, say, wolf tribe warriors with twin daggers, the shields might actually be a liability in melee.

Flail vs axe - Flails get a hidden +3 attack versus shield parry checks. So they're much better against enemies that rely on their shields, like Ermorian troops, who generally have low/medium prot, but superb shields. Because they have higher attack generally, they're also better against high def dudes like light cavalry. Axes are obviously better against higher prot lower def guys, or in a situation where you just want your infantry to stay alive, not to be your main method of killing (where they are a meatshield for instance, or you are relying on heat aura to fatigue out the enemy).

Generally speaking I prefer shield + axe, because I rely on the heat aura to fatigue out the enemy and thus I don't need to be very attack orientated.

But honestly, other than the 3 bonus vs shields, there's nothing here you couldn't extrapolate from what you already know. Just think things through.
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