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December 31st, 2000, 05:54 AM
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Sergeant
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Re: Ring and Sphereworlds
What's your problem, Kagetora? Joda (politely) posted an interesting way to speed-build a ringworld, and you needlessly flame him for it?
Your other Posts (and everyone else's) in this thread are all nice discussion of the game. I don't see why any flames were called for here. Grow up.
Anyway, thanks, Joda - I thought it was an interesting and worthwhile post.
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December 31st, 2000, 08:50 AM
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Private
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Join Date: Dec 2000
Location: U.S.
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Re: Ring and Sphereworlds
I'm now past 1600 turns on my first SE IV 1.19 game (continued after the tutorial). I own just two adjacent systems (which I have closed all access to), completed my research tree, and have built two sphereworlds. I'm in the process of completing facility construction on them, as well as building a huge fleet. I have no idea what size of map I'm playing in, but with the resources of these two sphereworlds at my disposal, I will be unstoppable once I reopen the warp points. It took me less than 60 turns to build one (that may seem like forever, put I like long term games). I love this game! (if they fix the resource check bug, I will love it even more)
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December 31st, 2000, 10:09 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Ring and Sphereworlds
quote: Originally posted by Joda:
In my case it took 8 or 9 turns because I had not build up my organics and radioactives industry enough, so I had to wait a few extra turns to uppgrade all of my SBs. Needless to say this procedure uses up A-L-O-T of resources, but I never said it would be cheap, just faster. 
Good comments.. cheesy, but good despite kagetora's harsh attitude. I was working on a similar idea, but I try to plan everything arround a simultanious turn game, where this wont work. you end up adding an extra turn for every upgrade step you have to do, so it is only practical to do one or two upgrade steps (which in turn means a more expensive initial SB design, i was thinking of using stellar manipulation components to up the cost). the good thing is, you can emergency build the heck out of the first design, because even if your construction ships are stuck in slow build for the upgrade turns, it does not delay the construction time.
alright, its cheesy and abusive. no i dont do things like that in multiplayer, no i dont cheat all the time, yes i like a challenge. flame me with that planetary napalm, my speed built RWs give me enough surplus population that I dont have to care..
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(with apologies to H.P.L.)
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December 31st, 2000, 12:55 PM
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Corporal
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Join Date: Nov 2000
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Re: Ring and Sphereworlds
To Nyx: Your old strategy of blowing up non-huge worlds and remaking them as huge no longer works. The planet generator in 1.19 (and the earlier 1.11 Versions) generates planet sizes based on the asteroid field's size it is constructed from. Hence a small asteroid field will only create a small world.
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December 31st, 2000, 01:02 PM
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Corporal
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Re: Ring and Sphereworlds
To Director Tsaarx: When making changes to population modifiers in the settings.txt file, the Last modification must be unobtainable (hence the reason the original had the population set at 200,000,000) or once you have obtained the Last modifer's population setting you will lose any modifier obtained. Your change of the population to 19,999 will mean that once a planet reaches 20,000 and triggers the Last modifier, it will not show bonuses of 200% as one would think, but in fact shows no bonuses for population size at all. Must be something in the coding.
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January 1st, 2001, 02:08 AM
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Corporal
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Re: Ring and Sphereworlds
Lintman, I will tell you what my problem is. It is pre pubescent little idiots like you that spend more time trying to figure out how to cheat than to play the game correctly. That spend more time bragging about doing something totally useless and pointless in a game situation just because you think it is cool or something. Well I personally and I don't think I am a minority in this are looking for information and strategy that will allow us to play fairly and without exploiting the system against the AI and more importantly against humans in multiplayer. Not only did his post nor yours for that matter do this but now the programmers will have to fix this exploit. Which these guys seem like they will keep up on but I have seen other games in which such exploits were never fixed and totally ruined multiplayer. Which would not matter in the slightest if idiots didn't spend their time looking for them and posting them in the first place.
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Kagetora
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December 31st, 2000, 03:32 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Ring and Sphereworlds
quote: Originally posted by Kagetora:
...looking for information and strategy that will allow us to play fairly and without exploiting the system against the AI and more importantly against humans in multiplayer. Not only did his post nor yours for that matter do this but now the programmers will have to fix this exploit.
sigh.. i should not bite on this, but.. lots of strategies get posted for this game. using retrofits is about as much cheating as using minefields that the AI cant use well. its about as much cheating as using ECM that is bugged and the AI cant use. its about as bad as applying the mine laying patch to allow minelayers to drop more than one per turn. its as bad as using tactical combat and taking advantage of stratagies that the AI cant use. its almost as bad as the people that like to use transports to deploy sats as a portable weapon pod against the AI early in the game, when it obviously does not work against humans quite as well.
hopefully people can exercise some restraint and good judgement when playing multiplayer games, and if not, hopefully people are bright enough to play with people they get along with.
there are lots of ideas bouncing around and this board is full of different ways to play the game. not everybody likes every way, but there is plenty for everyone to choose from and enhance their own playstyle. thanks for censoring an open forum, the internet is all about one person telling everyone else what is safe to read and think and do, glad you could jump in and help us there.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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