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  #1  
Old April 21st, 2010, 08:51 PM

thejeff thejeff is offline
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Default Re: Maggots

I can confirm this. No mods.
Curse of Stones effect, curse and the weird affliction.

I've attached a saved test game.

The relevant chunk of the debug log shows casting of Maggots:
Quote:
castspell: cnr51 spl455 (Maggots) vis1 x23 y15 spldmg50
vis 1 xvis 0
Fetch sample '/usr/local/games/dominions3/rawsound/airduct.smp' 8 bits
Loading /usr/local/games/dominions3/army4.trs at 0 (cs 880888)
Flushing trs file 9 from cache
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
blastsqr: unr1738 x23 y15 aoe0 dmg50 eff11 spc1151352960 as10039 al9
affectvic vic851 hv0
hitunit 1738 851 dmg50 spec1151352960 ba1
battle_incheck
blastsqr: unr851 x23 y15 aoe2 dmg5 eff1003 spc640 as10157 al9
Attached Files
File Type: zip MaggotTest.zip (4.24 MB, 141 views)
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  #2  
Old April 21st, 2010, 09:34 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
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Default Re: Maggots

Hrm...well, the latest patch did indicate that there was a change to the *description* of Maggots...perhaps an unintended change crept in alongside?
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Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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