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  #1  
Old April 22nd, 2010, 04:32 PM
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Default Re: SCENARIOS!

Quote:
Originally Posted by burroughs View Post
I am participating in "The Battle for the South Atlantic" tournament at the Blitz site that covers the Falklands War; obviously all of the scenarios are based on small units actions...
IMHO the problem is not so much the fact that it's a small unit action - I think most players like the small size "lunch-hour" size scenario...

...but how can you transfer a geurilla set-up to winSPMBT?
How many players would like to patrol an 80x100 jungle map looking for two insurgent scout teams hidden away - that might or might not be located during the 30 turns of the game...

Granted PBEM games with quality players like those at the Blitz will always be better than facing the AI and human vs human play also offers a lot more possibileties with regards to objectives that need to be achieved for winning etc.

Btw, Burroughs - don't fear the editor, get cracking on those maps.

Last edited by wulfir; April 22nd, 2010 at 04:42 PM..
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  #2  
Old April 23rd, 2010, 12:30 AM
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Default Re: SCENARIOS!

I said that it was hard to make good scenarios with low intensity conflicts; it's not impossible though. I did a Falklands scenario included in the latest patch covering Operation Corporate. It required some manipulation of victory hexes to get the AI to make a fight of it, but it can be done. It's a matter of having some unusual angle to make it interesting. This "angle" can be any of a number of factors. Unusual objectives, special rules, equipment, units, terrain and maps can all be used to enhance small scenarios.

Research for low intensity conflicts can be a bear as well. Such conflicts rarely have much tactically detailed material available from which to design an interesting scenario.(Try and find much tactical info on the French-Algerian War '54-'62)

Last edited by RazGator; April 23rd, 2010 at 12:49 AM..
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  #3  
Old April 23rd, 2010, 02:34 AM
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Default Re: SCENARIOS!

Quote:
Originally Posted by RazGator View Post
I said that it was hard to make good scenarios with low intensity conflicts; it's not impossible though. I did a Falklands scenario included in the latest patch covering Operation Corporate. It required some manipulation of victory hexes to get the AI to make a fight of it, but it can be done. It's a matter of having some unusual angle to make it interesting. This "angle" can be any of a number of factors. Unusual objectives, special rules, equipment, units, terrain and maps can all be used to enhance small scenarios.

Research for low intensity conflicts can be a bear as well. Such conflicts rarely have much tactically detailed material available from which to design an interesting scenario.(Try and find much tactical info on the French-Algerian War '54-'62)
A useful site for scenario research:
http://www.britains-smallwars.com/

e.g. this one for an example of a hostage rescue op (has sketch map):
http://www.britains-smallwars.com/Borneo/Limbang-op.htm

Cheers
Andy
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  #4  
Old June 20th, 2010, 05:28 AM
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Default Re: SCENARIOS!



1980,
Afghanistan...

Soviet VDV troops of the 345th Regiment enter Mamhud-i-Raqi behind the regular Afghani soldiers - supposedly their comrades-in-arms but in reality considered worthless by the VDV...

...inside the town the Mujahedin waits behind prepared positions, burning with hate for the Soviets...

(Semi-fictional scenario based on Zimgas Stankus' Kaip tamparma Albinosais.)
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  #5  
Old December 6th, 2011, 08:49 PM

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Default Re: SCENARIOS!

Quote:
Originally Posted by RazGator View Post
I said that it was hard to make good scenarios with low intensity conflicts; it's not impossible though. I did a Falklands scenario included in the latest patch covering Operation Corporate. It required some manipulation of victory hexes to get the AI to make a fight of it, but it can be done. It's a matter of having some unusual angle to make it interesting. This "angle" can be any of a number of factors. Unusual objectives, special rules, equipment, units, terrain and maps can all be used to enhance small scenarios.

Research for low intensity conflicts can be a bear as well. Such conflicts rarely have much tactically detailed material available from which to design an interesting scenario.(Try and find much tactical info on the French-Algerian War '54-'62)

That conflict has been described and analysed in many a book as there were some ... interesting aspects of it... Rather I would say it is hard to make the AI model COIN or rebellions.
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  #6  
Old February 25th, 2012, 08:26 AM
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Default Re: SCENARIOS!



The Thunder Dragon

Summer 2014, border disputes with several of Chinas neighbours raise the tension in Asia.

Flexing its military muscles with confidence the leaders in Beijing embark upon a course that will lead to major confrontation with several states surrounding China.

The first move is against Bhutan, a small landlocked nation on Chinas southern border allied with the rival India. Fully knowing that India will rally to the aid of its ally the Chinese aim at drawing in the Indian army into the restricted terrain of Bhutan where a major defeat on the Indian forces can be inflicted. A limited, non-nuclear war, against India demonstrating the superiority of the People’s Liberation Army would secure Chinas southern border for the main goals elsewhere.

The operation against Bhutan is called Thunder Dragon.

A PLA Paratroop detachement is tasked with knocking out an Indian Mountain Brigade HQ located near the Punakha Dzong palace in north western Bhutan. Success in this mission would disorganize the forward deployed regular Indian army units in all of north western Bhutan.
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Old February 25th, 2012, 04:18 PM
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Default Re: SCENARIOS!




Swath of Destruction

Vietnamese political support and indirect military aid to some of the enemies of China leads to a punitive Chinese invasion of northern Vietnam.

Simliar to the 1979 invasion this time around the battle quickly ignites the age old hostility between the two nations.

A brutal battle develops, a massive grudge match.

At the small vietnamses town of Tien Yen, Vietnamse regulars and militia forces make a stand. The PLA force assaulting the town is ordered to grind the defenders into the ground.
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  #8  
Old April 15th, 2012, 11:11 AM

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Default Re: SCENARIOS!

Great Scenario Ulf
As Chinese I could conquer all the objectives but at a cost.
Lost 395 men, 20 tanks, and 30some APC´s trucks and small vehicles.
At some time I started to become paranoid that the Vietnamese will counterattack from the south, crossing through the bridges.

I´ll give it a try from the viet side.

Saludos

P
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  #9  
Old May 1st, 2012, 07:14 AM
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Default Re: SCENARIOS!

Operation Protea - Attack airport of Ongiva*
*
Date: August 26, 1981*
*
Battle location: Southern Angola - Province Kunene*
*
Battle Type: South Africa assault vs. Angola defend*
*
Design by: Epoletov [SPR] & Volodia*
*
Description: Operation Protea was launched on 23 August 1981. Its objectives were to destroy the South-West Africa People's Organisations (SWAPO) command and training center at Xangongo as well as to destroy its logistic bases at Xangongo and Ongiva. The South African forces reached Ongiva on 26 August 1981 and attacked the combined SWAPO/FAPLA forces dug in around the town. While the South Africans did not again have the element of surprise due to their earlier attack on Xangongo, they nevertheless attacked this complex from the rear as well and after two days of fighting, Ongiva also fell to them. The first attack was to secure the airport just outside the town of Ongiva.*
*
Notes: If played against the AI, this scenario should be played with the human player as the South African side.*
*
Source: Dick Lord, "From Fledgling To Eagle: The South African Air Force During the Border War."

================================================== ================================================== ========

The request to commanders to learn as computer armies of Angola counterattack grasped human armies South Africa VH?
There is an opinion that the computer doesn't do counterattack.

P.S.: I know that rear line made it is overturned for side.
I hope it won't be a problem.
P.P.S.: It is difficult battle, I hope to you it will be pleasant.

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  #10  
Old February 22nd, 2016, 06:13 AM
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Default Re: SCENARIOS!

Quote:
Originally Posted by wulfir View Post



Swath of Destruction

Vietnamese political support and indirect military aid to some of the enemies of China leads to a punitive Chinese invasion of northern Vietnam.

Simliar to the 1979 invasion this time around the battle quickly ignites the age old hostility between the two nations.

A brutal battle develops, a massive grudge match.

At the small vietnamses town of Tien Yen, Vietnamse regulars and militia forces make a stand. The PLA force assaulting the town is ordered to grind the defenders into the ground.
For some reason, this scenario was never included with the game (originally posted at 02-25-12, 09:18 PM) and that is pity, since the scenario is excellent.

I recommend including it in next patch.
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