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April 25th, 2010, 06:35 PM
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Private
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Join Date: Jan 2010
Posts: 32
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Hi all, I was just reviewing the rules, and I realise I've broken one - I've colonised one water province. I'm really sorry about this, I just didn't realise. I'm not sure what I can do about it, but it has no PD so hopefully it will get an event?
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April 25th, 2010, 06:53 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Quote:
Originally Posted by Euarchus
Hi all, I was just reviewing the rules, and I realise I've broken one - I've colonised one water province. I'm really sorry about this, I just didn't realise. I'm not sure what I can do about it, but it has no PD so hopefully it will get an event?
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set taxes in the underwater province to 0 so you won't gain gold form it. don't produce any units from it and don't site search it. if you happened to have found a level 0 gem producing site than build 1 commander in that province along with a lab and put all the gems you get from that site alone on your commander each turn. say it's a Kelp Forest that provides 1 Nature gem, each turn you put a single Nature gem on that commander, so you won't be able to use an advantage gained illegally.
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April 25th, 2010, 07:07 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Quote:
Originally Posted by Euarchus
Hi all, I was just reviewing the rules, and I realise I've broken one - I've colonised one water province. I'm really sorry about this, I just didn't realise. I'm not sure what I can do about it, but it has no PD so hopefully it will get an event?
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Stick the Tax up to 200 and raise some unrest. Or set Tax to 0. What do others think?
*edit* Do you have a castle adjacent to the water province? Then you get a little bonus resource in the castle.
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April 25th, 2010, 07:20 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
I think in the long term (and less micro-management) if you set the taxes to Max (200 I think) it will give you no benifits in a short period of time and the effects you get now will be negligible.
The big thing is if you get gems from the province, you will just have to be on your honor about that. One vanilla province is not a big thing, 3 or 4 would be.
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April 26th, 2010, 04:30 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Quote:
Originally Posted by Doo
Quote:
Originally Posted by Euarchus
Hi all, I was just reviewing the rules, and I realise I've broken one - I've colonised one water province. I'm really sorry about this, I just didn't realise. I'm not sure what I can do about it, but it has no PD so hopefully it will get an event?
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Stick the Tax up to 200 and raise some unrest. Or set Tax to 0. What do others think?
*edit* Do you have a castle adjacent to the water province? Then you get a little bonus resource in the castle.
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So one has to own a neighboring province for his castle to be able to suck production from it?
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April 26th, 2010, 09:33 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Quote:
Originally Posted by Doo
*edit* Do you have a castle adjacent to the water province? Then you get a little bonus resource in the castle.
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Water provinces do not provide resources to land provinces and vice versa.
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April 26th, 2010, 01:01 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA Oceans of Land - (Noob game) [looking for temp sub!]
Thank you, as I have never had the occasion to play a water nation or go into the water I did not know that.
that is good to know!! 
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