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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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  #1  
Old April 26th, 2010, 08:17 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Trumanator View Post
The thing is militarist, CBM has never really been about inter-nation balance, except for really egregious cases. Instead, its been more focused on intra-nation balance, trying to make it so that different troop/commander choices within nations are all equally valid.
This isn't really true. most of the 1.6 changes were inter-nation balance focused. CBM seems to shift more and more to overall balance from intra-nation balance as time goes on.

Basically, I wish people would stop trotting this out as an excuse not to fix things. The goal of CBM is to have people be willing to make a larger variety of choices, and that can just as well apply to nations as units within nations or magic items.
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Old April 26th, 2010, 09:19 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

Squirrel - it is possible that eventually CBM will one day reach the standards you're setting for it. However I expect that day, if coming, is a very long time off. Why don't you try your hand at modifying CBM and making your own balance mod like chrispedersen did? It's unlikely you'll get as many people playing your mod as CBM has, but you can at least start your own games under it. And you'll be able to play the game you want that way

QM has been known to add parts of other mods into CBM... a la no gem gens, UWGIM, and worthy heroes. If he likes some of your changes they could end up being included in CBM as well. All you have to do is a bit of modding.
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