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Old April 29th, 2010, 04:31 AM
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Septimius Severus Septimius Severus is offline
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Edi, you are one of the mods so I will honor what you say and will refrain from using a secondary thread if the mods are against it. I was just doing what I thought Ballbarian had indicated was permissble in the quote above. No cause in my estimation for Sombre to jump in with an insult or any other negative comments about the game. Just let the thread operate for its intended purpose which was occasional/targeted recruiting, that is all I really wanted.

All starting positions are actually filled right now, so I was just looking to fill the traditionally tougher to fill alternate and advisor positions. That is all.

I beleive firmly in constructive posting. Don't run down a game because you don't agree with the settings or you don't like the admin. And Sombre, I also believe that if ya can't say something good about someone, it is best not to say anything. That insult above is not gentlemenly at all. But I say you have the right to express that opinion if the mods allow it.

I actually wouldn't mind turning this post to something perhaps more constructive than just recruiting if it bothers people so. Say a discussion on the benefits and drawbacks of direct connect for team games (although it may need to be moved to another forum). Does anyone have any opinions regarding direct connect or PBEM for team games?
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Old April 29th, 2010, 09:51 AM
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Graeme Dice Graeme Dice is offline
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Quote:
Originally Posted by Septimius Severus View Post
Say a discussion on the benefits and drawbacks of direct connect for team games (although it may need to be moved to another forum).
Benefits: If you don't have a set of automated scripts to handle email, then direct connect is easier on the players. If everybody who is playing is going to be connected for the entire duration of the game, then file transfer is made easier.

Drawbacks: Requires the server to run copies of Dominions constantly instead of when needed. Passwords are needed on all games to prevent everyone from just downloading everybody's turn. You don't get the turn emailed to you to let you know that it's time to play. The server requires a static IP.

Team games are no different from normal games in the server requirements for each player, unless you're cheating by having every person's turn be actually played by one person.
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Old April 29th, 2010, 02:13 PM
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Septimius Severus Septimius Severus is offline
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Quote:
Originally Posted by Graeme Dice View Post
Quote:
Originally Posted by Septimius Severus View Post
Say a discussion on the benefits and drawbacks of direct connect for team games (although it may need to be moved to another forum).
Benefits: If you don't have a set of automated scripts to handle email, then direct connect is easier on the players. If everybody who is playing is going to be connected for the entire duration of the game, then file transfer is made easier.

Drawbacks: Requires the server to run copies of Dominions constantly instead of when needed. Passwords are needed on all games to prevent everyone from just downloading everybody's turn. You don't get the turn emailed to you to let you know that it's time to play. The server requires a static IP.

Team games are no different from normal games in the server requirements for each player, unless you're cheating by having every person's turn be actually played by one person.
Thanks for the reply Graeme. Yes, I was thinking that direct connect for a team game would facilitate team play more so than PBEM. If a substitute or an alternate were needed to come in, if PBEM and your playing on Llamaserver, you've got to go through the whole route of changing the e-mail address for the player, then requesting a turn resend and so forth, then you have to do it again when the normal player resumes. With direct connect, that sub/alternate would just need the password. And a team could use the same password for all of it's pretenders if they wanted. Making subbing a breeze if you know the team password. According to Gandalf, passwords don't need to be unique. But even if different for each team member, only the team would know the passwords.

I think it would also allow captains or advisors to view the turns of other players on their teams more easily so that they could gauge the strategic situation.
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Last edited by Septimius Severus; April 29th, 2010 at 02:22 PM..
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