Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Managing Communions - the sombre challenge. - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old May 2nd, 2010, 10:55 PM
Verjigorm's Avatar

Verjigorm Verjigorm is offline
Second Lieutenant
 
Join Date: Dec 2004
Location: BF Illinois
Posts: 445
Thanks: 13
Thanked 27 Times in 21 Posts
Verjigorm is on a distinguished road
Default Re: Managing Communions - the sombre challenge.

More reasons your basic strategy is flawed:

1. How long did it take to deploy the strategy? 20 turns? That means that he has 20 turns in which to scry/spy to discover what you're doing. What is the cheapest and fastest counter strategy to your strategy? Can I do that in less than 20 turns?

2. If it took 20 turns to start the strategy, then if it is annihilated, it will take another 20 turns to restart it which means that you only get one shot at it.

3. Even if you don't get discovered, it only takes probably 3-5 turns to put a counter-strategy in place especially if the large communion person is attacking with it.

4. It's not versatile. It's a one-trick pony, so you can't efficiently change to a different type of strategy if your opponent changes his tack.

5. Its counter-strategies are much, much cheaper in both time and resource cost as you saw.

The best defense, therefore, is to pick a better strategy.

That one's obviously not a winner.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.