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May 3rd, 2010, 09:10 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Scenarios
you can do a House of the Dead theme, the player(you) is MA Marignon, as it is the main anti undead nation in the game, and very thematic for that with their inquisitors. all the AIs are death nations with plenty of undeads. use single age mod to give you more options. depending on how many AIs you want, you should consider the following nations for it: Ermor(both MA and LA, not EA), C'tis(both EA and LA, not MA), Agartha(LA only), Pangaea(can take all, but MA+LA are better than EA for the theme), Atlantis(LA only), Helheim, Sauromatia and maybe a few Blood nations too, mainly Mictlan(EA and LA not MA) and LA Ulm, for a touch of blood along with the blood+death combination(Onaquis for Mictlan) which among other things gets you into Vampires.
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May 3rd, 2010, 09:18 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Scenarios
Quote:
Originally Posted by 13lackGu4rd
you can do a House of the Dead theme, the player(you) is MA Marignon, as it is the main anti undead nation in the game, and very thematic for that with their inquisitors. all the AIs are death nations with plenty of undeads. use single age mod to give you more options. depending on how many AIs you want, you should consider the following nations for it: Ermor(both MA and LA, not EA), C'tis(both EA and LA, not MA), Agartha(LA only), Pangaea(can take all, but MA+LA are better than EA for the theme), Atlantis(LA only), Helheim, Sauromatia and maybe a few Blood nations too, mainly Mictlan(EA and LA not MA) and LA Ulm, for a touch of blood along with the blood+death combination(Onaquis for Mictlan) which among other things gets you into Vampires.
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Yeah actually that sounds like fun. I could create some really wicked pretenders for the AIs and perhaps sprinkle some sites to make the scenario feel more thematic. To bad you can't mod events or mercenaries.
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May 3rd, 2010, 09:55 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Scenarios
There would be many more scenarios, except that the scenario ability which was in Dom2 is broken in Dom3. Most of the features which should be in scenario will not work for a downloaded file run in local mode. To get a scenario game you have to step majorly into server mode, which means that it might as well be an MP game as long as you have already gone to all that trouble.
In Dom2 I had a scenario where D.A.R.E. (the Deadly Atlantis Rlyeh Ermor alliance) was well settled and defended on a map challenging the players to be forced into an alliance of their own to defeat the threat. But in Dom3 that becomes almost worthless as a download and only reasonably possible if I run it from my server.
Here is a thread about what is and isnt in the scenario tag of Dom3
http://forum.shrapnelgames.com/showthread.php?t=43209
And here is a thread which tries to get around those limitations by various creative means
http://forum.shrapnelgames.com/showthread.php?t=39304
If you do decide to do a scenario style game Im totally willing to host it for you.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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May 3rd, 2010, 10:54 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Scenarios
Quote:
Originally Posted by Gandalf Parker
There would be many more scenarios, except that the scenario ability which was in Dom2 is broken in Dom3. Most of the features which should be in scenario will not work for a downloaded file run in local mode. To get a scenario game you have to step majorly into server mode, which means that it might as well be an MP game as long as you have already gone to all that trouble.
In Dom2 I had a scenario where D.A.R.E. (the Deadly Atlantis Rlyeh Ermor alliance) was well settled and defended on a map challenging the players to be forced into an alliance of their own to defeat the threat. But in Dom3 that becomes almost worthless as a download and only reasonably possible if I run it from my server.
Here is a thread about what is and isnt in the scenario tag of Dom3
http://forum.shrapnelgames.com/showthread.php?t=43209
And here is a thread which tries to get around those limitations by various creative means
http://forum.shrapnelgames.com/showthread.php?t=39304
If you do decide to do a scenario style game Im totally willing to host it for you.
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Interesting posts. Thanks Gandalf I am sure those links will help me alot!
It's baby steps for me however, while I loved doing scenarios for Civ 2, Dom 3 is a totally different beast to tame. First thing would be to create a map such like Dawn of Dominions with fixed start provinces for different nations. Then I go from there. I have to acknowledge that some things are NOT doable such like events or mercenaries so I will have to work around that somehow.
Also I am a SP player and the scenarios I am thinking about is more like challenges where the player is placed in a situation where he has to try and overpower the AI.
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