Quote:
Originally Posted by Carpetbagger
Sorry but I do not play games where the results of what is shown to me is not what happens because a server messes up. I guess I am a winner, i mean whiner. I guess I quit that makes me a quiter and a bad speller.
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The server didn't screw up. The server results are what are manifested in the game (ie, the units you can find on the map) and what the battle report says. The replay screw up is likely on the client side, although why it seems to be widespread on the client side when it happens I can't say. But it has to do with your computers reconstruction of the combat deviating from the servers running of the combat. The server only passes enough data to recreate the combat, not a video of what it simulated.
Quote:
password is 12345. peaceout!
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[spaceballs
That's the password an idiot would have on his luggage! /spaceballs]