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Old May 12th, 2010, 08:41 AM
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Verjigorm Verjigorm is offline
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Default Re: Worthwhile summons (early to mid)

Quote:
Originally Posted by Jack_Trowell View Post
...

If you happen to have a E9 or E10 blessing, a simple shroud give them decent (not great, but decent) armor (thanks to the blessing and natural armor) without adding enc, and some reinvigoration to keep with their quickness....
I try not to base general strategies on things like E9/10 bless since such a thing requires planning in the early stages and many nations don't take a bless strategy since they cannot sustain it very long. This, therefore, has to be part of an initial strategy rather than as a strategy evolving during the campaign. Obvious alternatives to the shroud would be Rainbow Armor, Lightweight/Weightless Scale Mail or other gem-cheap, reinvig or low-enc armor. This means you may need a reinvig item somewhere else to keep enc down.
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Old May 12th, 2010, 01:05 PM
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Makinus Makinus is offline
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Default Re: Worthwhile summons (early to mid)

I do like Call of the Winds as the hawk is good both as a patroller and as a "transport" commander to ferry those troops produced in castles to the front lines.

I also like the Call of the Wild as the werewolf is a good tugh when kitted or can be left in a forest summoning allies to get free wolves. I normally leave 1 werewolf in each of my forests just sommoning wolves.
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