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  #1  
Old June 24th, 2010, 04:02 PM

militarist militarist is offline
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Default Re: Luck/Turmoil versus Nothing.

"I really want a list of events & scales."

But there is an Edi's DB of events, you can find it easily.
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  #2  
Old June 24th, 2010, 06:32 PM

thejeff thejeff is offline
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Default Re: Luck/Turmoil versus Nothing.

I knew I'd seen something somewhere, but it didn't seem to be linked anywhere.
I didn't think to look in the obvious place for any documentation, Edi's signature.

Thanks.

And thanks Edi for putting it together.
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  #3  
Old June 25th, 2010, 01:39 AM

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Default Re: Luck/Turmoil versus Nothing.

http://forum.shrapnelgames.com/showthread.php?t=45185
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  #4  
Old June 25th, 2010, 02:12 AM

Finalgenesis Finalgenesis is offline
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Default Re: Luck/Turmoil versus Nothing.

Don't brigand / shark event seem a lot more prevalent then other events of the same frequency mask (in Edi's event list)? hmmm... observor bias?
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  #5  
Old June 25th, 2010, 11:51 PM

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Default Re: Luck/Turmoil versus Nothing.

No.

You're probably playing with scales that allow the brigands/sharks to occur more regulary.

I get barbarians all the time, because I prefer sloth.
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  #6  
Old June 26th, 2010, 01:38 AM
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Default Re: Luck/Turmoil versus Nothing.

Odd events testing the latest True Firebird in the latest EDM test.

First two turns, while it sat in the cap, good events.

Next three turns, no events in the cap.

Next turn, moved it out of the cap, and got a good event in the prov where I sent it.

Next turn, moved it back into the cap. No events.

Next two turns, while it sat in the cap, no events.

This is all based on a luck 1 scale.

My only conclusion from all this, is that your luck taps out after a few turns, or perhaps more, due to the vagaries of the Dom3 random number generator.

*An interesting side note. (RNG) is apparently forbidden on the forums. I had to spell out the full name to get it through the filter.
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  #7  
Old June 26th, 2010, 11:36 AM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

Thats hardly surprising Ling....
P(e) is probably betweeen 10-20. Thats before event masks for the territory.

Go with a lady of fortune, luck 1, order three you will still see LOTS of turns without luck events.
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  #8  
Old July 3rd, 2010, 10:05 AM

thejeff thejeff is offline
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Default Re: Luck/Turmoil versus Nothing.

I finally had a chance to come back to this and run a few more tests:
Looking at the relationship between number of provinces and number of events

T3L3 Dom10 pretender over 30 turns
2 provinces:
Nation1: 39
Nation2: 39

30 provinces:
Nation1: 57
Nation2: 54

300 provinces:
Nation1: 66
Nation2: 62


That looks strongly to me like number of provinces matters, especially on the low end.
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  #9  
Old July 3rd, 2010, 11:48 AM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by thejeff View Post
I finally had a chance to come back to this and run a few more tests:
Looking at the relationship between number of provinces and number of events

T3L3 Dom10 pretender over 30 turns
2 provinces:
Nation1: 39
Nation2: 39

30 provinces:
Nation1: 57
Nation2: 54

300 provinces:
Nation1: 66
Nation2: 62


That looks strongly to me like number of provinces matters, especially on the low end.

I don't see how you can say this. I wish you had done 50 turns, so we could directly compare with my results. However adding 2/3 the events (30 turns * 2/3 = 50 turns) gives you 62 events on your size two nations - which is *more* than my size 4 nations, by about 5.

Also how did you start with 300 province nations? (starting methodology matters)

Finally, you went from 30 provinces to 300 provinces a factor of 10 increase, and only got an 18% increase in the number of events.

This suggests pretty strongly to me that it *isn't* a matter of of f(#). It looks to me like it is merely that with more provinces, that you will run into more provinces with bigger province terrain masks.

Interesting test would be to dump 10 lady of fortunes in a province and see what happens.
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  #10  
Old July 4th, 2010, 11:21 AM
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Default Re: Luck/Turmoil versus Nothing.

Something I noticed. Chris, when you were determining whether number of provinces affected the number of events, you used a territory size of 4 vs 8.

Quote:
ok; With 50 turns, 0 luck 0 luck -3 +3 4 territories
22, 27, 54, and 46 luck events

With 8 territories same scales
24 24 64 55 luck events.
This was clearly (to me) not a test of whether terrority size affects the number of events. Simply not enough provinces to provide any meaningful results. Then when a test comes along using larger number of provinces that actually might provide an accurate test of the hypothesis, you bash it. But you bash it by comparing it to your 4 vs 8 province test! Everyone else can make up their own minds, but I find a significant lack of objectivity here.
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