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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old May 27th, 2010, 09:55 AM

Festin Festin is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
I'm not sure what you mean. Its not like the sohei is so good that everyone would start playing a bless. It would just make playing a blessing an interesting and viable choice (something it really isn't right now).
Well, somebody on this forum recently made a good point when he compared playing Jomon with using a Swiss knife to fight a man with a hammer. In my opinion, making Sohei non-cap only basically equals adding another tool to the Swiss knife. Yes, it would be possible to play Jomon as bless nation, but Jomon already has lots of different options - what it need is not more options, but making some of these options good, and/or making them fit together.

For example, what kind of bless would you pick for Sohei? Is it the same bless that would be optimal for their thugs? I don't really think so. Thugs need E and N, sacred units usually need something else. Plus, Jomon already has excellent shock infantry - this is the niche that sacreds usually fill. So, IMO Sohei will either 1)replace Aka-Oni samurai, further restricting the pretender design options and adding little to available tactics or 2)turn out inferior to aka-oni, making change meaningless.

I like several things about Jomon, like their thugs, their samurai infantry, their underwater units, etc, and I would really like to see these get some boost instead.
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