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  #1  
Old May 28th, 2010, 11:29 AM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Quote:
Originally Posted by Squirrelloid View Post
Earthquake: This spell's performance is so lackluster i'm not even sure it qualifies as real communion disruption.
True enough; I've used it a fair amount as Vanheim and always been underwhelmed by the results. In addition to low damage per casting, one problem I had was my later casters getting killed (despite my attempts to protect them and not having any fatigue yet) by the first casting(s). If you had high HP casters like, say, Agartha I think you'd have much better results stringing together the 3 castings you need to really have an impact.

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Originally Posted by Squirrelloid View Post
Of those three, darkness is the only one i see as a potential problem.

Darkness is pretty awesome, but it has a counter, and requires a heavy undead or demon strategy to really shine.
And Agartha. That nation is starting to look OP! But I'm not sure what you mean by having a counter? I thought the choices were Solar Brilliance or the Ark (neither of which are available)?

Also, if we don't find another player I've got an easy map fix: I'll combine the two northwestern starts into one and eliminate the water province in the northwest corner (since it will now be undisputed).
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Old May 28th, 2010, 12:10 PM

rdonj rdonj is offline
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Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Why not just make solar brilliance castable instead of darkness uncastable?
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Old May 28th, 2010, 02:54 PM

LDiCesare LDiCesare is offline
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Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

I have no issues with the remaining spells, earthquake, darkness, etc. to remain in.
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