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May 28th, 2010, 05:28 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Conceptual Balance Mod 1.6
On occasion, maybe, but for the most part, linked is far more useful. It gives you a good chance at 3 Earth or 3 nature, and 2 earth 2 astral allows you to forge a lot of useful items.
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May 28th, 2010, 05:39 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Conceptual Balance Mod 1.6
As jomon you should be building tons of onmyoji and master shugenja anyway. The only time it's really a problem is early in the game, when you are struggling to get remote site searching going because you have to rely on randoms. If you link the randoms, you will lose access to the very useful f/w combo for acid spells, rune smashers, manifest vitriols.... Not many people have access to f/w, which makes it a very nice bonus.
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August 25th, 2010, 06:50 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.6
Would giving golem crafters construct lord be a good idea?
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August 25th, 2010, 08:34 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by ologm
Would giving golem crafters construct lord be a good idea?
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It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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August 25th, 2010, 11:01 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Redeyes
Quote:
Originally Posted by ologm
Would giving golem crafters construct lord be a good idea?
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It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
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August 25th, 2010, 12:07 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by ologm
Quote:
Originally Posted by Redeyes
Quote:
Originally Posted by ologm
Would giving golem crafters construct lord be a good idea?
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It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..
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No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.
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Actually, it doesn't apply to golems, poison golems, or crushers (at least.) It does apply to mechanical men and clockwork horrors, though. I haven't tested with the Agarthan national summons, but I would hope it does...
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