.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 30th, 2010, 11:20 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by Verjigorm View Post
Quote:
Originally Posted by rdonj View Post
Off the top of my head...

Any nation with skinshifters (including giant nations).
MA R'lyeh.
Yomi
Baalz shinuyama.
Mictlan
Monkeys

I could go on, but I think that's a good start All of those should work with heavy sloth.
I would say that MA/LA Ermor could also handle it, but you probably just left them out because no one ever picks them.
As chrispedersen said, the popkill effect of LA ermor (and the complete inability to buy mages other than indies) makes turmoil a real no brainer for them. I can't really imagine them not taking t3. MA ermor can probably handle it, yes, since shadow vestals should take you through the early game and then you'll be reanimating most of your troops. Mostly I didn't name ma ermor because I felt I could keep coming up with more examples
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.