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June 1st, 2010, 12:44 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: LA Utgard guide
Yeah, exactly. What I was really thinking though is since you're mixing magic movement with non-magic movement you'll often want to stage them a turn before combat so you can make sure everything's peachy, the teleporting is really mostly to make you not have to worry about them being cap only with a map move of one...though its not hard at all to teleport 5 Norna into a province you expect to be defending an important fight in and making sure your communion order is good that way.
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June 3rd, 2010, 02:04 AM
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Corporal
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Join Date: Feb 2009
Posts: 189
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Re: LA Utgard guide
Indeed communions should be a powerfull tool for Utgard, but... in my short experience these have prove indeed usefull up to mid game. Once Fires From the Sky, CloudTrapezed Tartarian Cyclops with A2E2 casting Rain of Stones, etc etc start appearing, communions are effetively cancelled as an offensive tool: move out of a Dome and you're fried. Unless one starts diligently crafting tons of Ring of Fire, Robe of the shadows etc that is.
Which begs a question which may deserve its own thread: How to efectively use communions on the offense past the mid game?
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June 4th, 2010, 09:52 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: LA Utgard guide
Life after death, elixirs of life, crystal heart. 2nd forms like nahulis, aldermen.
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