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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old June 4th, 2010, 08:38 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

zzcat: Well spotted, thanks. I've tried to fix it up, but don't have a copy of dom3 with me (away till Sunday), so I'd appreciate it if you could check I've done it correctly. The set of #firstshapes and #secondshapes for the zmey is a bit bewildering.

NooBliss: Well other people have told me they're too weak. On the other hand your poke did make me reconsider the changes I'd made in v1.01, and I think increasing the MR to 18 was an error; it's back to 16 now. Bear in mind that while they do have 3 misc slots they are missing all the other slots, and in fact are still quite killable by mortal troops.
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