Re: ThreeFort - Experimental game - Design pretenders
			 
             
			
		
		
		
		LoloMo, your understanding about when attacks can be launched is correct. And just so there is no confusion I will post in the thread on the turn attack orders can be issued. 
 
I agree with your point regarding scouts with items (I hadn't considered that one). 
 
I'm also fine with no movement at all (even for scouts) into enemy territory before turn 3 but when you say no remote spells do you mean no hostile spells or no scrying spells either? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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