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  #1  
Old June 7th, 2010, 01:56 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Good map / scenario for SP

Unfortunately the #scenario tag in Dom2 is broken in Dom3. You cant create a scenario that enforces all the settings (like forcing a nation to be AI and not let players take it). It can be accomplished as a server game, but not a downloadable scenario

Now that the door is open again for variations on the game, Im planning some scenario games
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Old June 7th, 2010, 03:10 PM

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Default Re: Good map / scenario for SP

Quote:
Originally Posted by Gandalf Parker View Post
You cant create a scenario that enforces all the settings (like forcing a nation to be AI and not let players take it).
Well, on a SP game, you don't have to be afraid of players "cheating", after all they are free. So not being able to force some settings on the player is not really an issue, some can even be prescribed as "recommanded settings" or house rules.

I think there is no way to give AIs more provinces to begin with. But one can stale voluntarily a few turns, and use the resulting save as "point 0" of the game. Then you have this feeling of being "imprisoned" Ã* la Sauron, having cumulated gems and gold but being late in the race for building armies and conquering provinces.
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Old June 7th, 2010, 04:15 PM

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Default Re: Good map / scenario for SP

Numahr - What you want to do is perfectly doable with the current tools available. And if you are willing to use pre-set nations you can give the AI extra provinces via map commands. If you do end up creating a scenario along these lines, feel free to upload it. I'm sure other SP players would be interested in playing it as well.
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Old June 8th, 2010, 01:54 PM

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Default Re: Good map / scenario for SP

OK here is the concept I will try to implement:

"The Fall of Ermor"

A mixure of D3 and Tolkien elements to create a game that will be challenging and give the impression of a real world evolving around the player... at least that is the goal.

Short background:

After defeating the Enemy, for centuries, Ermor the Reunited Rmpire brought peace and prosperity to the known world. But the cursed God had not been vanished for ever and bid its time, while Ermor's pantheon and gathered cultures gradually forgot the bonds that had allowed them to win the war. Manipulating from the shadows, the Cursed God created the conditions for a civil war within the Empire, along cultural and faith dividing lines:

- North of the Empire, a new Faith rejects the beliefs of old (Pythium MA, plains of Rohan)

- On the Western Coast, the old Arcoscephans, who retained their old civilization, developed a new belief based on the lost "Golden Age" predating Ermor's conquest (Arco MA);

- In the South, Ermor's heartland remains true to the empire's value (Ermor EA);

- The Empire's three major cities (located at Minas Tirith, Isengard and Dol Amroth) have developed degenerated cults of these three beliefs and follow their own gods (1-province nations with very strong basis, LA Pythium, MA Ermor and LA Arco);

- In the peripheries, various nations scattered all over the disintegrating empire, conquered but never fully assimilated, follow one of the main 3 factions (each main faction has 2 allies of lesser power, on in the West one in the East, creating chaotic fronts between alliances);

- In the far East, rumors speak of strange creatures emerging from the mountains, unleashed by an audacious semi-savage tribe (alliance of EA and MA Yomi-Shinumaya + MA Mictlan);

- On the North-Western coast, feudal structures re-emerge with an obsession for doctrinal purity (MA Marignon);

- Far in the North, a strange race, long forgotten, re-emerges (EA and MA Agartha, neighbors but separated by impassable mountains)

- ... in this chaos, who has noticed that the Cursed God has returned in the barren steppes of Mordor? (player nation, should be LA Ermor, but can be replaced by any remaining nation with a little less consistency of the background story - almost any non-human nations are available)

See the following map, based on Ballbarian's Middle-Earth map



- Black = Player
- Other colors = Alliances (orange = 1-province Nations out of any alliance system)
- Numbers = nations based on Mapedit commands
- White circles = normal independent
- SP in white circle = special independent provinces, generally strongly defended with nice reward, for flavor or balance

---

Notes on gameplay: this is intended for a SP game, but with minor changes, it could be a MP scenario:
- the 3 main factions could make a (weird) 3-players game (alliances with minor nations would be removed)
- the 6 minor Nations could make a quite classical 6-players game, with a chaotic combination of player vs player and player vs AI;
- etc.

Also playing any Nation could actually be quite challenging in its own right, even the major ones, I believe.

---

Any feedback and help welcome. In particular, I will have to prepare custom provinces and customs Gods adapted to the background.
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