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  #81  
Old May 4th, 2010, 12:51 PM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Ragnarok-X View Post
Without downloading it, can someone please tell me which weapon and armor # are used by this mod ?
Number usage:
Armor
304 Red Feather Cap
305 Golden Chain Mail
306 Skin of Brass
307 Skin of Mithril
308 Skin of Pewter
309 Papal Mitre

Weapon
791 Scimitar
792 Edge of Darkness
794 Acidspray
795 " "
796 Tiny Bite
797 Word of Might
798 Claws
799 Bite
800 Disintegration Breath
801 Crushbite
802 Soul Scythe
803 Gold Band Staff
804 Thunderclap
805 Lightning Snake
806 Harpoon Tentacle
807 Krakensbeak
808 Siege Stone
809 Black Vortex
810 Venom of Ophiox

Monsters: (ALL)
2915 Desire
2916 Desire
2921 The Astral Eye
2922 Teratos Rex
2923 Kong
2924 Kong
2925 Kong
2926 Jack of Shadows
2928 Protoplasmic Spawn
2929 Ubbo-Sathla
2931 Assassin Spider
2932 Assassin Mother
2933 Empress of Assassins
2934 Wraith King (Mounted)
2935 Wraith King (Dismounted)
2936 Cthulhu
2937 Cthulhu
2938 Cthulhu
2939 Elder Sign
2940 The Ethereal Eye --Secondshape of the Astral Eye.
2941 Siege Catapult
2942 The Infernal Eye
2943 Siege Trebuchet
2945 "The Earthen Eye
2946 The Aether Eye -- Earth eye secondshape
2947 The Celestial Eye
2949 Father of Medicine
2950 Menhir of Death
2951 Menhir of Fortune
2952 Menhir of Growth
2953 Menhir of Courage
2954 Menhir of Peace
2955 Menhir of Faith
2957 Gold Dragon
2958 Gold Dragon
2959 Gold Dragon
2960 Taoist Master
2961 Carrion Lord
2962 Scarab
2963 Prodigal King
2964 Morpheus
2965 Black Dragon
2966 Toad Demon
2967 Pantokrator
2968 Shadowcat
2969 Cytherean Priestess
2970 Chaos Mage
2971 Thunderbird
2972 Thunderbird
2973 Thunderbird
2974 Carrion Mage
2975 Great Egg
2976 Great Egg
2977 Great Egg
2978 Small Fish
2979 Portuguese Man O' War
2980 Crab
2981 Fallen Archangel
2982 Tarrasque
2983 Shah of Djinn and Ifreet
2984 Yggdrasil
2985 Another Monkey King
2986 Monkey King
2987 Monkey King
2988 Monkey King
2989 Grim Reaper
2990 Grim Reaper
2991 Grim Reaper
2992 Grim Reaper - Speacial manifestation for summoning, not pretender
2993 Aku
2994 Aku -- dragon shape
2995 Aku -- octo shape
2996 The Ecclesiarch
2997 God-King
2998 Sunwell
2999 Spider King

Modified Monsters:
438 Kraken
639 Kraken King
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  #82  
Old May 5th, 2010, 04:15 PM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Ragnarok-X View Post
Without downloading it, can someone please tell me which weapon and armor # are used by this mod ?
The Mod Compatibility Index (link in my sig) has the answers you are looking for.

Edit: Of course, you could also read the post above mine. Heh.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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  #83  
Old May 6th, 2010, 10:02 AM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by Ragnarok-X View Post
Without downloading it, can someone please tell me which weapon and armor # are used by this mod ?
The Mod Compatibility Index (link in my sig) has the answers you are looking for.

Edit: Of course, you could also read the post above mine. Heh.
Currently It clashes with the endgame diversity mod. Since that mod is a lot used, and pretty nice. I'm planning to move the nrs in this mod around. But first! There are some issues still to be fixed.

The carrion lord is still broken for example. And some of the pathcosts are wrong (golden dragon has different ones in different ages). Aku waterform is not working. And the list goes on.
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  #84  
Old May 8th, 2010, 11:46 PM

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Default Re: Mytheology Pretenders 3

I really like your changes. You should spawn your own thread and take over this mod. You could even do it at that unmentionable place.
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  #85  
Old May 9th, 2010, 09:32 AM
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Default Re: Mytheology Pretenders 3

Pyg, You are just saying that to get the link into this thread .

And I'm afraid to go there. Sombre might say something nasty.
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  #86  
Old May 9th, 2010, 10:33 AM
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Default Re: Mytheology Pretenders 3

Well a new thread would allow you to edit the first post to make it easier for people to find the latest version as people have gotten used to here.

It also might allow a split between a version of Mytheology for balance, and one not.
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  #87  
Old May 21st, 2010, 03:40 PM

Kref Kref is offline
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Default Re: Mytheology Pretenders 3

Isn't a "sea of scarabs" somewhat overpowered spell? It looks like a single pan with 2 nature gems can easily summon about 1000 scarabs (I don't know parameters of a single scarab). With this number, it's possible, for example, to block an attack of SC, it's not a small task to kill several hundrets of units in 50 turns. The spell creeping doom, also it require 3 nature, will cause the same amount of fatique, it costs 2 gems, and it makes only 70 creatures, i.e. six times less. I don't think creeping doom looks like a weak or not cost-efficient spell.
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  #88  
Old June 5th, 2010, 03:17 AM

Zargen Zargen is offline
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Default Re: Mytheology Pretenders 3

Where can you download the latest version?
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  #89  
Old June 5th, 2010, 01:16 PM
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Default Re: Mytheology Pretenders 3

Previous page is the last one that somewhat works. http://forum.shrapnelgames.com/showp...9&postcount=73 There. But this is a slightly different version than the one created by Psientist, some small updates have been done in the interest of game balance. And all the holy spells have been removed. See that post for the details.

I haven't forgot this mod. I'm currently working on it. I already fixed a few other bugs (including a few that have been around for years). And moved some of the monsternrs around, to make it compatible with endgame diversity and CBM 1.6.

When I release that version I'll start a new topic.
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  #90  
Old June 13th, 2010, 04:58 PM
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Default Re: Mytheology Pretenders 3

Quote:
Originally Posted by Soyweiser View Post
When I release that version I'll start a new topic.
Get my version here: http://forum.shrapnelgames.com/showthread.php?t=45787
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