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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old June 21st, 2010, 11:30 PM

chrispedersen chrispedersen is offline
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Default Re: Luck/Turmoil versus Nothing.

I wrote up a long post that seems to have gotten eaten.
But events seem to occur in clusters in provinces, far more than chance would indicate.

For example, I have gotten the *temple made, and temple destroyed events* in the same province, in the same turn.
Same things with labs.

This means that the events follow sequentially from each other.
Ie., events are not rolled randomly on a table and then applied.. its event 1 apply, event 2 apply et.c

I personally think it goes like this:

1. Determine number of events.
2. Randomly choose province for event
3. Determine what events can happen (scales etc).
4. Check each possible event see if it happens.
5. Still have events remaining.. go to 2.

I say this because very randomly in old versions you could get more than 4 events in a province. Which if you had a province with a lot of potential luck events, they might have missed the programming loop to check that (ie., only check at step 5 instead of step 4.
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