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  #1  
Old June 23rd, 2010, 11:15 PM

Finalgenesis Finalgenesis is offline
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Default Re: tide turning items

On paper gate-stone (I never used it) looks pretty nasty too. If I read it right it's an infinite astral pathway without the laboratory restriction, with large number of provinces, I don't see how you can defend all your provinces against an unrestricted teleporting army.

I'm unsure whether assassination spells / mass mage teleport can intercept the gate-stone army, and frankly the gate-stone holder will have great MR and likely astral magic, not to mention a pretty damn powerful thug (I wouldn't trust anything but the best with a gate-stone), a vortex of returning script vs mass mage intercept will make for a slippery army indeed.

Gate stone's price certainly seem to speak for how powerful it is, 65/65 S/E ...

Otherwise I like the sword of Auregelmer (or however it's spelled), not game breaking but oh-so-nice.
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Old June 24th, 2010, 12:57 AM

rdonj rdonj is offline
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Default Re: tide turning items

The gate stone is a very powerful item. I just didn't include it since it seemed he wanted items that were powerful in battle. Which it isn't exactly, though it could definitely turn the tide on the strategic map.

The sword of aurgelmer is a pretty powerful battle-winning item that I missed though. Funnily enough, I combined that with the gate stone in a game, on a fog warriors mage. It was an SP game so I was not that worried about teleports :P
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  #3  
Old June 24th, 2010, 02:12 AM

chrispedersen chrispedersen is offline
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Default Re: tide turning items

The unquenched sword can easily decide battles.
Armor of virtue allows you do to very cool things.
The sword Aurelgelmer.
The horror harmonica in VERY niche cases

The arks only real use is against undead, but especailly mendahr.
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