I have to assume that the partnerless player would immediately quit

, leaving the area occupied by 1 AI instead of 2.
And if it were occupied by 2 AI players, they could be set as allies in the .map file, which none of us have seen anyway.
So that's my proposal, anyway. Since only Ironhawk has access to the absent team's identity, and he (understandably!) does not want to recruit a replacement, I see no alternative.
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Originally Posted by Calahan
Quote:
Originally Posted by DrPraetorious
I vote to just set the missing team to AI and get started.
Someone gets a my-neighbor-is-an-CPU random event windfall, and we move on with our game.
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If it comes to that, then probably better off just starting now with 23 teams (since I think the game settings only give a maximum number of teams in the game, rather than a minimum. So it can be started with 23 teams without a hiccup. Although I could be wrong on this as I haven't tested doing that with a llamaserver game, and also maybe the fixed starts might cause a bug).
This gives the partnerless player the starting area to themselves, rather than making them actually fight against an AI nation for it.
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