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July 2nd, 2010, 02:07 PM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
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Re: tide turning items
Quote:
Originally Posted by Conq
Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
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If you want to put the computer in their place, I haven't found anything much better than Astral Corruption for the long-term...they just kill off all their mages with it and waste all their gems. Of course, the micro if you're still planning on actually casting anything is a bit...terrible.
Another good way to take out some of those armies is to build tartarans (that you heal) or elemental royalty. Then, just kit them out with some nice items, and watch them go to town on the armies. Make sure that they don't go too deep, though, as they could easily be killed just by being retreated (sometimes at turn 50) and cut off.
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July 2nd, 2010, 08:06 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
Thanks: 4
Thanked 4 Times in 1 Post
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Re: tide turning items
Hmm, never used astral corruption before, i'll try it out.
I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
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Per Ardua
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July 2nd, 2010, 09:33 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: tide turning items
Does that make you the King of Queens?
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July 3rd, 2010, 06:37 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
Thanks: 4
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Re: tide turning items
I guess it depends on if I have the elemental kings too
On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
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Per Ardua
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July 5th, 2010, 05:05 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: tide turning items
Quote:
Originally Posted by Conq
On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
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Well, nobody prevents you from making a mod for it. 
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July 6th, 2010, 09:07 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
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Re: tide turning items
Quote:
Originally Posted by Conq
Hmm, never used astral corruption before, i'll try it out.
I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
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Just keep an air queen (or two) at a lab and have her cloud trapeze to wherever you need her. I usually try to keep labs scattered through my empire (especially as an air nation) so that the most any unit will take to get to a defending province is 2 turns (one to move to the lab and one to cloud-trapeze).
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