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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old July 5th, 2010, 03:58 AM

NooBliss NooBliss is offline
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Default Re: ThreeFort - Experimental game - Running

Speaking of Agartha. I was absolutely going to give a last stand fight, but my fully equipped Marble Oracle and some items for second thug disappeared. As simple as that, I dont have him anymore. So, I can do absolutely nothing now. Summoning crap just to prolong siege for Squirrelloid (without any hope to give a good fight afterwards) is, imho, unsportsmanlike, so I will just go AI if nobody minds.

Overall, this game format is interesting, but I sort of underestimated just how much of impact it will have. Namely, that Bandar Log will have access to arrow fend immediately, making bladewind (and thus my mages) nearly helpless. Well played.
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Old July 5th, 2010, 06:31 AM

LoloMo LoloMo is offline
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Default Re: ThreeFort - Experimental game - Running

My pretender died a while back too. Took about 5 turns to call him back. I thought Umbrals plus darkness would be quite nasty under these settings since you can have a whole army of them quite early.
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