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  #31  
Old July 4th, 2010, 03:35 PM

thejeff thejeff is offline
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Default Re: Domkill : The Power of Faith

I'll admit getting 2 temple checks/slave sounds weird, but I'd hesitate to suggest nerfing it.

It's hard to resist when someone gets the right setup, but is it really that common. Is a blood sac dom victory really a common thing? Or would nerfing blood sacrifice just make dom push a useless strategy?
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  #32  
Old July 5th, 2010, 05:01 AM
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Default Re: Domkill : The Power of Faith

I second that. It's not as if dompush didn't have costs and drawbacks.

otoh, it would be nice to make preaching better, maybe by moving its resolution later in the turn sequence.
It would help dompush as well as countering it so balance would be preserved but it'd actually make useful those tons of preachers.
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Domkill : The Power of Faith
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  #33  
Old July 5th, 2010, 11:44 AM
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Default Re: Domkill : The Power of Faith

Is there a connection between population size and dominion spread? For me it would be logical if a 20000 people province changes faith/candles less fast than an 1000 people province. Does the game take population into account?
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  #34  
Old July 5th, 2010, 01:46 PM
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Default Re: Domkill : The Power of Faith

an interesting question. I never thought of it or read anything about it.
Intuitively and empirically I'd say no but it would be interesting to seriously test it.
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  #35  
Old July 5th, 2010, 04:38 PM

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Default Re: Domkill : The Power of Faith

The dom mechanics seem pretty clear and leave no room for a population effect. It wouldn't be the first time something in this game didn't work the way it was thought, but I don't expect it.
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