.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 11th, 2010, 08:40 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: what about the future?

The dominions codebase is really neat in a lot of respects - but it also shows it's age. I don't have access to the source code, but just from diving into the built-in tables you can see the accumulated cruft of ages, and a lot of things are hard-coded or messy hacks which will cause accumulated headaches down the line if they try to keep working on it.

That said, it is amazing how extensible and stable it is (and how small a footprint it has, which is really a hallmark of an earlier era), but I can see why they wouldn't want to add true scripting support - either for user-modded events, user-modded maps/scenarios, or user-modded spells.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #2  
Old July 12th, 2010, 02:42 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: what about the future?

Johan really comes from an earlier era, and it shows in the code, though I have to emphasize that I admire him for actually coding a whole game on his own. You'd weep when I tell you the specifications about the file format for the sprites, and why they are saved in the way they are. The game still is a derivative of an Atari Falcon ST game.

I'm more interested in what this new game that they apparently are working on will look like instead of having unreasonable expectations of big changes like a scripting engine to this one, which already has been asked for over and over again since forever. The refactoring this would require is pretty much insurmountable.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief

Last edited by lch; July 12th, 2010 at 02:51 AM..
Reply With Quote
  #3  
Old July 12th, 2010, 05:36 PM

Grand Stone Grand Stone is offline
Private
 
Join Date: Dec 2009
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Stone is on a distinguished road
Default Re: what about the future?

So nobody know anything about the 'new' project? Nothing?

Man, Im currius
Reply With Quote
  #4  
Old July 27th, 2010, 07:21 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: what about the future?

Quote:
Originally Posted by lch View Post
You'd weep when I tell you the specifications about the file format for the sprites, and why they are saved in the way they are. The game still is a derivative of an Atari Falcon ST game.
I cannot guarantee weeping as I am not a programmer, but could you tell it? I like "programming archeology", as Vinge named it.
Reply With Quote
  #5  
Old July 27th, 2010, 10:07 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: what about the future?

Quote:
Originally Posted by DrPraetorious View Post
The dominions codebase is really neat in a lot of respects - but it also shows it's age. I don't have access to the source code, but just from diving into the built-in tables you can see the accumulated cruft of ages, and a lot of things are hard-coded or messy hacks which will cause accumulated headaches down the line if they try to keep working on it.

That said, it is amazing how extensible and stable it is (and how small a footprint it has, which is really a hallmark of an earlier era), but I can see why they wouldn't want to add true scripting support - either for user-modded events, user-modded maps/scenarios, or user-modded spells.
I agree with what DrPraetorious said. Besides even if you would have an access to script language for the world building, events, et cetera, should you try to create really interesting campaign, I strongly suspect that severe limitations of AI would came forth with vengeance. You would likely require sophisticated dev-built tools to mod AI behavior, something that may be very difficult to retrofit into old clunky Dom3 source code. That's entirely different can of worms, especially for a game with such a complex ruleset as Dom3.


to be able to create really good compaigns,
Reply With Quote
  #6  
Old July 27th, 2010, 11:12 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: what about the future?

Quote:
Originally Posted by Corwin View Post
That's entirely different can of worms, especially for a game with such a complex ruleset as Dom3.
BINGO.
Early on I told people that if they wanted to come up with some AI changes they would be looked at. I provided clips of the debug code around ai actions and invited them to come up with some pseudo code. Some of the threads are still probably around. But anyone that tried found out that even the simplest complaint by the players tended to have a dozen IF this or IF that tied to it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.