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Old July 14th, 2010, 06:47 PM
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Default Re: Defensive mechanism resolution

I have a tiny bit of experience with this in creating my "Blood Angel" pretender which has both Awe and Blood Vengeance.

Awe goes before "offensive" shielding as it prevents the target from attacking and an attack must be made before an offensive shield goes off. I do not know how it deals with things like vine traps, however.

Offensive shields being Blood Vengeance, Astral Shield, Fire Shield.

This is a theory, and untested: Luck and Ethereality cause "misses" and, if a unit misses, it does not activate an offensive shield, so basically I would say:

1. Things that prevent an attack from occurring.
2. Things that cause and attack to miss.
3. Things that retaliate against an attack.

Order of actions occurring within each category (e.g. order of Ethereality and Luck) are trivial and in some cases impossible to determine.

Blood Vengeance is only resolved if damage is done because it is a reflection attack (e.g. if you hurt me, you take the same amount of damage).

Hypothesis: Petrification is a "gaze" feature and most likely resolves in the same phase as Awe.

I have no clue when Vine Shield activates, but a shaky hypothesis would be that it activates in the same phase that Awe does.
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