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August 3rd, 2010, 04:05 PM
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Sergeant
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Join Date: Mar 2010
Posts: 225
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
T_T... wish my mages could cast it more than twice before falling unconscious, having killed a sacred or two.  Its not even nearly as effective as bladewind, at least for Agartha mages. Imho.
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August 3rd, 2010, 04:46 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.)
As for nation choice, I wouldn't pick Mictlan again. They can rush fine, but their mages are too limited and getting into blood's too hard. I might pick Ulm. If monkey PD can win, why couldn't the forgers?
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August 3rd, 2010, 05:57 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
Quote:
Originally Posted by LDiCesare
I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.)
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Hopefully I can change your mind as I was really looking forward to this.  Keep in mind I wouldn't add powerful things like the Gate Stone to the mix. I wasn't even planning on any of them being as powerful as a Ring of Wizardry or Robe of the Magi. It's more just for fun than to be something really powerful. But I don't want them to be useless either. As an example, what about something like Ember as a level 6 item?
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August 3rd, 2010, 06:31 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
Well, I'm on the receiving end of ember in another game (where my mighty C'tis has single-digit death income by the time I should have tartarians, despitee controlling and searching a lot of provinces - this game's logn lost) and I'm not enjoying it.
Some artefacts would be ok.
Quickly, I think Percivale the pocket knight, the sharpest tooth, Holger's head, the flying ship, sandals of the planes, Carcator, would all be ok.
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