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MP ThreeFort - Experimental game - Squirrelloid/Bandar Log wins! - .com.unity Forums
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Old August 3rd, 2010, 05:57 PM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!

Quote:
Originally Posted by LDiCesare View Post
I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.)
Hopefully I can change your mind as I was really looking forward to this. Keep in mind I wouldn't add powerful things like the Gate Stone to the mix. I wasn't even planning on any of them being as powerful as a Ring of Wizardry or Robe of the Magi. It's more just for fun than to be something really powerful. But I don't want them to be useless either. As an example, what about something like Ember as a level 6 item?
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