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Old August 8th, 2010, 04:32 AM
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Fantomen Fantomen is offline
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Default Re: Mastering a Game

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Another you should be aware is that the game seems to be bugged in regards to wishing items. The game seems to think of all items as artifacts when you wish for them. So if you wish for "Starshine Skullcap", it will make one copy of "Starshine Skullcap" disappear from each nation in the game. So, it is advisable to forge items whenever possible. This can be difficult when thinking of that you need to hold back your research so that you don't screw the research graph. My advise would be to just hold back on const 4/6 items on the early game and research them once the players have some research themselves.
How about wishing up a stock of the items you think will be needed in the early game before anyone else had a chance to forge them?
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Old August 8th, 2010, 07:48 AM
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Default Re: Mastering a Game

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Originally Posted by Fantomen View Post

How about wishing up a stock of the items you think will be needed in the early game before anyone else had a chance to forge them?
The problem is that it also takes away one copy from you. If you do several wished for the same item, you just get one. There is a way around this if you really need high const items early. Since it is likely that you are using a custom map, you can edit the .map file to make you start with extra commanders that are holding the items you need. I'll write more about map and mod editing once I have the map up here (so that I can show a code example for it).

I know that these sporadic updates can be annoying, but it is easier for me to do this piece by piece.
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